Diary of an 8-Bit Warrior #6: Forging Destiny. By “Cube Kid” (Erik Gunnar Taylor). Illustrated by
Saboten. Andrews McMeel. $9.99.
Curious
George Seek-and-Find. By Julie
Fenner. Illustrations by Rudy Obrero. Houghton Mifflin Harcourt. $9.99.
The continuing “unofficial Minecraft adventure” series, Diary of an 8-Bit Warrior, offers more
of the same in its sixth book – that is, more of essentially what it offered in
the first five volumes. These are the stories of an unassuming 12-year-old
villager named Runt who is determined to become a warrior, and who goes through
various training regimens and a variety of adventures as he grows into more and
more of a hero. Neither Runt nor anyone else in these books is much of a
personality – like characters in the actual Minecraft world, they are basically
Lego-like characters defined entirely by what they do, with largely
interchangeable personalities. But as in video games in general, personality is
not the point: what matters are the quests, the unusual scenes, the traps to
escape, the “bosses” to battle, and the successes to be had. “Cube Kid”
obviously knows the Minecraft world well, and his books, unofficial though they
may be, have a look and feel and writing style that fit Minecraft like a glove.
That means not many words per page, constant changing of type style and size to
keep the pages visually interesting, and comic-book-like exclamations (not
always with exclamation points) on an ongoing basis. “The village was certainly
beautiful, yes. Elegant, breathtaking, enchanting. But it was also empty. ABANDONED.” And
so on. As for the dialogue, it is along these lines: “I do say, noble sir, ye
have bested me in this duel. Thy abilities are most exquisite.” Neither the descriptive material nor the spoken
elements will be a reason for most readers to pick up Forging Destiny. The book is positioned simply as a continuation of
Runt’s ongoing successes at various difficult tasks and assignments, the idea
being that if you are a Minecraft lover who has followed Diary of an 8-Bit Warrior from the start, then videogame enthusiast
“Cube Kid” will share your interest and expand your view of the Minecraft world
a bit. Not too much, of course, because the book series has to stay planted
firmly within Minecraft territory to have any reason for being at all. But the
enchantments in the book are new, the costumes of the characters are new, and
the specific adventures are new. They do not, though, really work as well in
print as in videogameland. For example, an entire 29-page chapter called
“Tuesday” is a page-by-page illustrated battle “written by Emerald” with the
title “Let ’Em Know: Ballad of Villagetown.” This contains lines such as,
“Don’t let them win, don’t bend the knee,/ Be the heroes straight out of
prophecy.” Page after page shows battle scenes, complete with video-game-style
damage; musical notes to indicate, well, music; and fighting of all sorts:
“It’s time for us to test our skills/ And reach the record for most kills.” It
all fits the Minecraft concept but loses a little – actually a lot – in
translation to the printed page. In the long run, nothing much happens in Forging Destiny except that Runt and his
companions do various good things and beat back various baddies, thereby
advancing further into hero-ness. Minecraft fans will enjoy this as long as
they don’t expect the book to have all the visual punch of Minecraft itself. Diary of an 8-Bit Warrior is nothing if
not predictable – but for that very reason will be enjoyable for readers who
will know exactly what to expect, and will get it.
The questing is far milder and not at all violent, and is intended for
very young readers indeed, in Curious
George Seek-and-Find, one of the many books in the ever-expanding universe
of Curious Georgedom. None of these books has anything much to do with the
original series by H.A. Rey and Margret Rey, except for the inclusion of
Curious George himself (frequently drawn with only a passing resemblance to the
original character) and the occasional appearance of The Man with the Yellow
Hat. This seek-and-find book fits the “expansionist George” mode well, and will
be fun for young readers and pre-readers. Each two-page illustration shows one
of eight scenes in which kids are supposed to find specific objects or shapes –
the usual approach for books like this. But because this is for the youngest
age group, there is no attempt to conceal the things-to-be-found – as there
usually is in books of this sort, such as the long-running series Where’s Waldo? Instead, the shapes are
shown here in the lower-left corner of each two-page layout exactly as they
appear in the larger illustration, where they are gently mingled with other
shapes that do not hide the ones to be found at all. Thus, a scene with
balloons shows George in a balloon basket with a dachshund, while The Man with
the Yellow Hat waves from below – and the shapes to be found include a
strawberry-shaped balloon, a banana-shaped one, and so on. A kitchen scene
featuring “Chef Pisghetti” has George learning to make pizza as The Man in the
Yellow Hat (here without his hat, a no-no in the original books) watches
approvingly. Kids are supposed to find ingredients that George needs and that
are hidden in plain sight: a bowl of olives, another of tomatoes, and so forth.
It is hard to imagine most children going through Curious George Seek-and-Find more than once, although the
search-for-it theme does get slightly expanded at the back of the book, with
suggestions to find specific characters on every page and then to find “one or
more star shapes” per scene. The fun here is mild and transient, but will be
fine for the target audience of the youngest fans of the various new
incarnations of Curious George.
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