Let Sleeping Dragons Lie. By Garth Nix & Sean Williams. Scholastic. $17.99.
Sometimes it takes a second chance for
adventurers to find their way. That applies even to those whose adventuring
consists of creating fantasy novels – and even to authors with considerable
experience doing so. Garth Nix and Sean Williams, both highly experienced writers,
began a joint series for preteens in 2017 with Have Sword, Will Travel. Although certainly well-written and
skillfully paced, the book never really settled into a consistent mode: was it
supposed to be a serious fantasy-adventure or a humorous take on the whole
fantasy-adventure genre? Funnier at first, more serious later on, filled with
gaping plot holes and dependent on a deus
ex machina (really a dragon ex
machina) for a satisfactory resolution, the book was chaotic and poorly
plotted, lurching along rather than moving smoothly and convincingly from event
to event. None of this stopped it from being well-paced and easy to read, but
it left the overall impression of simply trying too hard.
Apparently Nix and Williams decided to
stop trying quite that much and simply let their talents flow and complement
each other, because Let Sleeping Dragons
Lie, the sequel to Have Sword, Will
Travel, is much more consistently written, plotted and paced. The basic
characters are the same: 13-year-old Odo and his enchanted talking sword,
Biter; and his good friends, 13-year-old Eleanor and her enchanted talking sword, Runnel, are the primary protagonists.
Returning from the first book, at least for cameo appearances, are formerly
brave and now doddering knight Sir Halfdan, who has one last battle in him; fix-it
expert Old Ryce, rescued from slavery by Odo and Eleanor in the first book; and
the Urthkin, underground-dwelling creatures that are emphatically not dwarves. And then there are two
crucial new characters who propel the plot: Egda, the former king of Tofte, the
land where these adventures are set, and his onetime guard captain and now
traveling companion, a woman knight known as Hundred. The basic story here will
scarcely be new to readers of faux-medieval fantasies: Egda has abdicated after
going blind, believing he can no longer rule properly, and intending that
Prince Kendryk will rule once he comes of age; but that time has come and gone,
because since Egda first gave up the throne, Tofte has been led by Egda’s
sister as regent, and now Odelyn has no intention of giving up her position –
although she does not want to kill Kendryk outright, preferring to imprison him
and try to persuade him to abdicate in her favor. So it falls to Egda, Hundred,
Odo and Eleanor to undertake a quest to free the land, right what is wrong,
restore proper rule, and all that. None of this is a whit surprising. And
speaking of a whit, Let Sleeping Dragons
Lie continues to toss in entertaining old insults from time to time, such
as referring to a ne’er-do-well as a “slimy cumberwold” (the latter word
meaning someone so useless that all he does is take up space).
Well, there is nothing highly original
about the basic plot here, but for that very reason, Nix and Williams seem to
be more comfortable developing characters and showing their interactions than
they were in Have Sword, Will Travel.
For instance, the pronounced differences in attitude between Odo, who is a
reluctant knight journeying far from home bravely but not very willingly, and
Eleanor, a go-getter who is impatient to the point of becoming irritating when
she has to do anything as mundane as digging latrine holes instead of getting
to practice new sword moves, are explored and deepened in Let Sleeping Dragons Lie. Hundred is a highly interesting new
character, although Egda is less so, being more of a cliché – yet when he and
Hundred converse in voices not their own, their past becomes one small mystery
among many here. Odelyn is a straightforward central-casting villainess and
therefore dull, and her No. 2, Lord Deor, is even more typecast – in Darth
Vader mode. But Prince Kendryk has some depth to him that keeps the whole quest
more interesting than it would otherwise be.
As for the book’s title, suffice it to say
that Odo and Eleanor learn here of a longstanding pact between humans and
Urthkin – and then it turns out there is also an agreement between humans and
dragons. How that was forged, by whom and when, and what it entails and leads
to, are all elements that become increasingly intriguing and increasingly
important as the book progresses – until, after the main story ends, there
occurs the return of yet another character introduced in the first book, this
time a very improbable (indeed, well-nigh impossible) reemergence of someone
whose elimination in Have Sword, Will
Travel was quite thorough. That sets up the next book in the series – which
will hopefully be as sure-handed as this one.
And hopefully the third book will be
significantly better in one important respect: the map of central Tofte,
thoughtfully provided with a host of place names at the start of Let Sleeping Dragons Lie, is printed upside-down
and backwards. The entire adventure starts in Lenburh, the town where Odo and
Eleanor live, and takes them farther and farther north and west toward the
country’s capital, Winterset. So says the narrative and so narrate the authors.
But not the map. It shows Lenburh in the extreme northwest of Tofte, Winterset
all the way to the southeast, and every town and place mentioned in the text in
exactly the wrong place. This would be funny if it were not so dismaying: maps
like this are common in heroic-fantasy books, helping readers get their
bearings, but this one will almost literally turn them back to front and top to
bottom. What a shame that just as Nix and Williams hit their stride with this
series, someone could not be bothered to check the map’s design and directions.
Well, there is always the third book. Until then, readers can literally turn
this one over and read the various town names upside-down to be able to follow
what is going on.
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