Barren:
A Demon Cycle Novella. By Peter V.
Brett. Harper Voyager. $14.99.
Tales
of an 8-Bit Kitten #1: Lost in the Nether. By “Cube Kid” (Erik Gunnar Taylor). Illustrated by Vladimir “ZloyXP”
Subbotin. Andrews McMeel. $9.99.
The whole point of immersion in a fantasy world is to visit some other
reality for a time and live vicariously through that world’s characters for a
while, sharing their thoughts, feelings, adventures, triumphs and failures. The
point of when to enter the world is
therefore crucial. Series authors usually try to give some basic grounding in
their creations within every book, so readers discovering imaginary places for
the first time can familiarize themselves sufficiently with a world so as to be
able to navigate a story without being required to begin with the first tale
set there and work their way into every one of the new books, one at a time.
But not all authors do this: some present stories that are self-contained only
for people already quite familiar with the places where they occur and with the
rules, personalities and requirements of those places. Thus, Barren is a taut novella set in the
world of Peter V. Brett’s Demon Cycle – which Brett never elucidates at all,
clearly aiming the book at existing fans to whom the events of Barren will make perfect sense because
they already understand the milieu in which those events occur. Nicely done for
those readers, the book is almost completely incoherent for anyone not already
knowledgeable about the Demon Cycle series, which has been extending and
expanding its reach ever since the first book appeared in 2009 as The Warded Man (actually in 2008 in
Great Britain, as The Painted Man).
The primary cycle of novels then moved into The
Desert Spear, The Daylight War, The Skull Throne, and finally The Core, and Brett produced three
standalone novellas as well: The Great
Bazaar, Brayan’s Gold, and Messenger’s
Legacy. So Barren is part of a
very extended and internally consistent world – but one with which readers must
be quite familiar for the story to make sense. It is about small-town politics
and sexuality, about families that cooperate only uneasily against a greater
threat but that harbor decades-long resentments that fester until they
eventually break out, and about the uneasy alliances that are needed in order
to prevent the destruction of the town and its people by monstrously evil
magical creatures. The themes are scarcely original, but the setting is – for
those who understand it. Barren is a
very poor entry point for anyone seeking to find out what the Demon Cycle is
all about. Not even the dates make sense: some chapters occur in 334 AR, others
in 284 AR, but what “AR” means is never explained, although there is a single
passing reference to “the Return.” Regarding from where or by whom or under
what circumstances, there is not even a whisper. The underlying conflict
between religious fundamentalists and the town’s secular contingent is clear
enough, but there is nothing explained about the holy book that the groups
interpret so differently, often with such dire consequences. And the whole
matter of “demons,” including frequent references to “the core” and “corespawn”
and curses incorporating the word “core,” makes no sense whatsoever. Apparently
there are largely mindless, inherently vicious, evil demons that can move about
only at night, and they have unremitting enmity for humans, who use magical
wards and charms to hold them off and kill them. The demons, on the basis of Barren alone, are 100% perfect (or 100%
imperfect) boogeymen, seeking nothing but to destroy people unless the people
destroy them first – they are nameless, faceless, implacable forces of darkness
that are evil because they are evil. That is a pretty poor setup for a series
that runs to five novels and four novellas, and in truth it is not the entirety
of the story of the Demon Cycle, by any means. But Barren is wholly lacking in background sufficient to make the world
in which the novella takes place intelligible, so readers are left with a
well-paced story about small-town intolerance of those who “deviate” from the
norm and are in violation of proscriptions in some holy book or other – and about
the deaths and difficulties that the narrow-mindedness causes for just about
all the major characters. There is nothing wrong with this story arc, but it is
a hyper-familiar one, and the elements designed to differentiate it, the
elements of worldbuilding involving magic and demons, are presented in so
superficial and slapdash a fashion here that Barren becomes a story of little appeal except to those already
well-informed about the world where it takes place.
The world where the story of a cat named Eeebs occurs is another one
requiring intimate familiarity for the narrative to be at all entertaining. The
first book in a planned series called Tales
of an 8-Bit Kitten is a start-of the-quest setup labeled “An Unofficial
Minecraft Adventure” and written by videogame enthusiast “Cube Kid,” previously
the creator of the Diary of an 8-Bit
Warrior sequence – which the kitten-flavored one will undoubtedly parallel
closely, even containing some of the same characters. But non-readers of the
earlier series – and, more to the point, anyone not highly familiar with
Minecraft – will get so little from Lost
in the Nether that they are unlikely to get past the first few chapters. The
story is as basic as a fantasy can be: young protagonist wanders into dangerous
land, is transformed into a hero, and discovers that he represents the
fulfillment of a prophecy. Eeebs looks like a Minecraft creation, of course –
the illustrations by Vladimir “ZloyXP” Subbotin are absolutely true to the look
of the game – and his opponents also fit the Minecraft world very well, and are
as silly and feckless as can be: led by an Enderman named EnderStar whose
primary objective is to be evil, the bad guys include wither skeletons, zombie
pigmen and so forth, and they are stupid to the point of hilarity. They are
initially seen being unable to do much of anything because it is too bright,
leading EnderStar to look up at the square yellow thing in the sky and shake
his fist at it, saying, “I can’t believe this! All of my planning, ruined by
the stupid sun!” (Yes, the sun is square in Minecraft.) Later, Eeebs has a
meeting with an endermage named Greyfellow, whose initial babbling does not
help much of anything but who eventually shows Eeebs and two other heroic
kittens screens that “are called visual enhancements” and “can be used to
interact with objects or your inventory, or they can simply display data.” The
following discussion of screens actually provides more information on the
Minecraft world than is ever provided about the world of the Demon Cycle, but
because this material shows up halfway through Lost in the Nether, it is unlikely that anyone unfamiliar with
Minecraft will still be reading. No matter: the information reminds readers who
are Minecraft fans of some elements
of the world, and it fleshes out (or bricks out) the abilities that Eeebs and
the other now-powerful kittens have or can develop. Unlike Barren, which is intense, extremely serious and intended for
adults, Lost in the Nether is
lighthearted, amusing and aimed at the young demographic that delights in Minecraft.
But one thing the two books have in common is that they target readers who are
already in the know about the worlds where the events occur: you simply cannot
be a newcomer (“noob” in Minecraft) and get the full flavor, or very much of
the impact, of either of these series entries.
No comments:
Post a Comment