The Doldrums, Book 2: The
Doldrums and the Helmsley Curse. By Nicholas Gannon.
Greenwillow/HarperCollins. $17.99.
Gone #7: Monster. By Michael
Grant. Katherine Tegen/HarperCollins. $18.99.
Going Wild #2: Predator vs. Prey.
By Lisa McMann. Harper. $16.99.
Hero #3: Rescue Mission. By
Jennifer Li Shotz. Harper. $17.99.
Ryan Quinn #2: Ryan Quinn and the
Lion’s Claw. Harper. $16.99.
The approach of winter is a
great time to stock up on books that preteens and young teenagers can read
while sitting inside, avoiding cold-weather precipitation, with a cup of cocoa (or
something else suitable) close at hand. And it sometimes seems as if wintertime
is ready-made for books that are sequels or parts of ongoing series – the idea being
that if young readers already know and like a particular sequence, then they
can settle cozily into a new entry with a sense of comfortable familiarity that
is especially inviting when the weather outside is, if not frightful, at least
less than attractive. Fans of Nicholas Gannon’s 2015 The Doldrums, for example, will enjoy the sequel, The Doldrums and the Helmsley Curse,
which – like the first book – is particularly nicely illustrated by the author
with both color plates and black-and-white spot illustrations. The charm here
is of the “further adventures” sort: the book could be a standalone volume, but readers unfamiliar with the prior
one will not enjoy it nearly as much as will readers who liked the first book.
The focus here is again on the grandparents of Archer Helmsley, but this time,
instead of a quest by Archer and friends to locate the grandparents in
Antarctica (that was the first book), what is happening is the grandparents’
return home. And this is proving to be a mixed blessing. They are famous
explorers whom Archer has waited all his life to meet, and have been stuck on
an iceberg for two years – or have they? Not everyone in the town of Rosewood
believes that story. And not everyone is happy about the grandparents’ return,
since it has been an unusually harsh and unpleasant winter in Rosewood and some
people are blaming Archer’s grandparents and the Helmsley Curse – which,
however, may or may not exist. As in the previous book, Gannon mixes offbeat
adventure with often-sly humor and a style in which even throwaway lines are
handled with aplomb: “Cornelius fished in his pockets and revealed a letter
that would have been very pretty were it not spotted with grease.” “There’s a
crazed iceberg lunatic out there and you’d not thought of telling us sooner?” There are also some names that
are sufficiently unusual to carry along parts of the story on their own: Mr.
DuttonLick, Mr. Harptree, Mr. Suplard, Mrs. Thimbleton, and others. Not quite a
romp, not quite an adventure – although it partakes of both – The Doldrums and the Helmsley Curse
offers plenty of amusement and involvement for many sorts of
need-to-stay-indoors circumstances.
Much darker and more
straightforwardly adventurous, Monster
is the latest entry in the Gone
series, which Michael Grant began in 2008. The series’ underlying premise, too
absurd for science fiction but perhaps not quite scary enough for full-fledged
horror, involves a meteor hitting the town of Perdido Beach and causing
everyone over age 15 to vanish (apparently the meteor checks birth
certificates). The under-15s – the target age range for the series, of course –
exist in the Fallout Alley Youth Zone (FAYZ) within a dome that keeps them
inside as an alien virus causes all sorts of mutations. Those give young people
powers such as teleportation, telekinesis, the ability to heal, and others, and
also create creatures such as talking coyotes. And in standard Lord of the Flies fashion, there is a
breakdown of the thin veneer of civilization as various individuals and factions
fight for primacy within the FAYZ. This goes on in various guises for six
books, and it is on that background that Monster
builds. This entry starts four years after the original meteor strike: the dome
has disappeared, but now even more meteors are striking Earth, and these too
bear alien viruses, and these viruses are even worse than the original one. It
is 100% obvious here that Grant is simply ratcheting up the same Gone plot to a higher level, a kind of
video-game-cum-TV-series trick that helps conceal the two-dimensional nature of
the characters and keeps readers focused on the good-vs.-evil plot
machinations. Those creak badly from an adult perspective but will keep fans of
the series well entertained as they watch the emergence of various new
characters in Monster and get to find
out which turn into heroes and which become, well, monsters.
Lisa McMann’s Going Wild series is only in the second
book of a planned trilogy, but here too the debt to other sources is evident –
this sequence leans heavily on Animorphs.
Slightly less intense than Gone and
aimed at slightly younger readers, Going
Wild has more coming-of-age elements. Instead of mutated animals, McMann
has young people obtain animals’ powers, not through mysterious alien viruses
but through mysterious, umm, bracelets. The original Going Wild was primarily a scene-setter with a focus on central
character Charlie Wilde (not an inspired name in this context). Charlie gets
elephantine strength, cheetah-like speed and gecko-like clinging ability from
her bracelet, and in Predator vs. Prey
her friends – Maria, Mac and “frenemy” Kelly – get bracelets of their own, a
circumstance that causes predictable angst among the group members and
challenges Charlie to find ways to turn everyone into parts of a
well-functioning team that can rescue Charlie’s father, who is mixed up in all
this somehow. The dialogue here is particularly lame: “I really want you to
trust me.” “Worried, scared, all of that. She’s feeling pretty bad.” “You don’t
seem to understand my vision at all, and I’m disappointed by that.” “That’s not
a bad idea.” “She totally just lied. I can’t believe this.” Neither careful
plotting nor any sort of strong attempt at characterization will be found in Predator vs. Prey, but neither is the
point here. The idea is simply to continue and expand the adventure that
started in Going Wild, and actually
this book is faster-paced and more involving, on a surface level, than its
predecessor. It is not a good entry point – Charlie’s background from the first
book is important to everything that happens in the second – but for those
already interested in the world that McMann calls up here, this sequel is a
pleasant enough way to pass some time.
A real animal rather than
humans with animal characteristics is at the center of the Hero series by Jennifer Li Shotz. Hero is both the series name and
the name of the search-and-rescue dog at its center – who, along with human protagonist
Ben, gets to save the day repeatedly. These books really can stand on their
own, their plots being so simple and straightforward that the original setup in
Hero and Hero: Hurricane Rescue is unnecessary to enjoy Hero: Rescue Mission. It is true that there are references here to
the earlier novels, such as the comment that Ben had flown in a helicopter
“once before, when he and Hero were rescued from the woods after the
hurricane.” Yet it is quite possible to skip those back-references and still enjoy
this story. What makes it apparent that this third series entry is intended for
readers who already enjoy the sequence is the fact that the book contains so
very little in the way of scene-setting or characterization. It is not so much
that the characters are one-dimensional as that the whole series setup requires them to be one-dimensional,
somewhat along the lines of the old Lassie and Timmy TV shows, in which the
heroic dog repeatedly had to rescue a young boy and look out for him. Hero does
not have to save Ben in Rescue Mission,
however; not exactly, anyway. Instead, Hero has to help Ben save Ben’s father,
a police officer who disappears while searching for two escapees from a prison
near the town. Of course, Ben and Hero go searching for Ben’s missing dad, and
of course, things do not go smoothly – there is, for example, a part of the
narrative in which Ben is bitten by a venomous snake, hospitalized, and then
has to escape from the hospital so he and Hero can resume the search. And then
the two of them meet a boy named Tucker who insists on joining them. And that
turns out to be a very good thing, because Tucker knows a lot about the woods
where Ben and Hero need to search, and Tucker is more observant than Ben and
has some very good ideas about tracking the convicts: “The kid was some kind of
cross between a mind reader and a woodsman – a kind of nature superhero,” Ben
thinks. But then it turns out that Tucker
needs Ben’s help, and then everyone,
including Ben’s dad, needs Hero’s help, and all ends well – as readers will
know from the start that it will. This is a feel-good book, simply written and
simply plotted, in which the heroic dog has more personality than any of the
humans.
Unlike the latest Hero book, which is understandable even
for readers who do not know the earlier ones, the second volume in the Ryan
Quinn trilogy by Ron McGee makes no sense unless you know the first, Ryan Quinn and the Rebel’s Escape. That
book introduced the eighth-grader of the title and gave him the usual
surroundings of a new school, new friends, a bad-guy bully, and a preteen-style
possible romance. But just as Ben’s dad goes missing in Hero: Rescue Mission, Ryan’s father goes missing in the first book,
and his mom is kidnapped – and suddenly it turns out that Ryan has a mission,
or rather has been trained for missions all his life by his parents, without
knowing anything about what they have been doing or why. This does not make a
lick of sense, but given the proliferation of stock characters who might as
well be labeled “hero,” “villain,” “techie,” “football hero” and so forth
rather than given actual names, it is clear that the Ryan Quinn series is
designed for action and nothing else. After the first book, in which Ryan rescues
everybody good and evades everybody bad in the mythical Far East dictatorship
of Andakar, Ryan Quinn and the Lion’s
Claw starts with Ryan’s parents trying to put the genie of Ryan’s training
and abilities back in the bottle – a laughable endeavor, of course. Ryan now
knows he has a role in the Emergency Rescue Committee (in which he is a small-h
hero, not to be confused with Hero the dog and those rescues). Furthermore, in typical genre style, Ryan learns in
the second book that there is a traitor in the committee who is out to ruin
Ryan’s parents and, if possible, the entire committee itself. This soon sends
Ryan – along with the friends he had with him in the first book, Danny (token
non-American, being half Filipino) and Kasey (token girl and Ryan’s crush) –
off on another far-flung adventure. This one flings them to a place in Africa
called Lovanda, where two justice-seeking musicians have started a revolution,
a place where Danny (the obligatory tech genius) gets to help the revolution by
“using message apps and social media.” And at the very end, after the expected
happy ending, there is a hyper-clunky setup for the third book, in which it
apparently will turn out that Ryan Quinn isn’t an all-American boy after all,
but comes from a far more sinister background. Readers who do not care about
clarity of organization, plot or characterization, but who crave action, action
and more action, will enjoy Ryan’s second Jason Bourne-ish forays hither and
thither – which are much more fun to imagine while sipping hot cocoa than they
would be to deal with in any sort of reality, even one as unrealistic as that
in Ryan Quinn and the Lion’s Claw.
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