Lost Gods. By Brom (Gerald
Brom). Harper Voyager. $27.99.
Vast, sprawling and
pretentious, determined to be Dantesque but at its best when it settles for
grotesque, Lost Gods by Brom (who
uses only one name professionally) is packed with everything from the standard
(a fallen-but-basically-admirable hero, an evil creature driven entirely by
destructive urges) to the distinctly non-standard (an angel besotted by lust, a
dead-but-still-fighting leader of Civil-War-era commandos). Enlivened, if that
is the word, by Brom’s suitably gothic illustrative renderings of various
characters, Lost Gods sprawls and
oozes beyond itself and periodically trips over the feet of its own plot, and
if that sounds like a mishmash of a metaphor, it is right in keeping with
Brom’s extravagant writing style, which overreaches as often as it reaches for
(and sometimes finds) a strong human connection with readers.
Aside from the fact that its
protagonist is dead, this hefty novel (almost 500 oversize pages) is in essence
a traditional quest tale. Chet Moran, a minor-league criminal, has decided to
turn his life around and do right by his pregnant girlfriend, Trish – who,
however, is in the clutches of her father, an Alabama judge right out of the
Old South, who reigns supreme in his jurisdiction and would just as soon see
Chet dead. He never knows that he gets his wish. Chet claims Trish and flees
with her – in a scene that involves an inadvertent killing-by-car that figures
in the plot later, rather unnecessarily – and the two head for the only place
where Chet thinks they may be safe: Moran Island, South Carolina, his ancestral
home. There are some signs that not all is well there, including demon-spawn
former children, various magical wards, and the fact that what was left of
Chet’s family got out of there years ago as quickly as it could. But Chet and
Trish have nowhere else to go, so they find their way to the home of Chet’s
grandmother, Lamia. Bad move. Lamia turns out to be the lamia, an ancient evil spirit who soon dispatches Chet and
makes decidedly unwelcome advances toward Trish’s unborn child. Chet, his
protective instincts in full flower despite the fact that he is, after all,
dead, is determined to find a way through the underworld/afterlife to protect
Trish and the baby. And so he sets off on a quest – on which he is sent by an
angel so enthralled by Lamia that his angelic powers are fading and being used
for decidedly non-angelic purposes. The angel, for reasons of his own, gives
Chet a bag of coins and a knife with special powers – quest heroes always have
objects of some sort to take with them and learn how to use – and it is these
that initially help Chet get into Purgatory so he can seek a way to protect
those he has left behind.
The ins and outs of Brom’s
Purgatory are the main attraction of Lost
Gods, whose title refers to the fact that “old gods” of various kinds
continue to exist, rather dimly, in Purgatory, kept active only by the devotion
of their now-dead followers and losing power both through follower desertion
and through attacks by roving bands of souls determined to overthrow the gods’
rule and be free to live life, or live death, in their own way. Actually, the
motivations make little sense, and the idea of death-within-death (souls,
already dead, can be made really dead
by being separated into ka and ba and blown away by a whirlwind) is
rather silly. And any possible philosophical considerations of rule-by-gods vs.
rule-by-humans vs. rule-by-oneself are wholly ignored: there is no profundity
here. There is, however, plenty of action. And Brom conjures up some
exceptionally interesting subsidiary characters to interact with Chet. One is
Yevabog, a spider goddess in whom no one believes any longer, who nevertheless retains
some powers and is periodically able to wield them to useful effect; another is
the soul of a man whose life was so miserable that he genuinely enjoys being in
Purgatory for the short time that his soul remains in one piece; another is a
giant golem, a sort of monstrous moving furnace that, properly fueled, leads
the followers of one of the old gods on a trade-and-worship mission. Throughout
his encounters with these and other outré characters, Chet manages to remain
focused on Trish and the baby back up above, seeking a mystical key that is
supposed to set things right on Earth but that the fallen angel, Senoy, will
use to cement his and Lamia’s nefarious purposes if Chet follows instructions
and brings it back.
It in no way diminishes the
power of the story to note that Chet, of course, does eventually get the key –
with the help of one of his own ancestors, a known bad guy who, not
surprisingly, turns out to have considerable good in him after all. And Chet
does, of course, bring it back to Earth. But he uses it in his own way –
another “of course” occurrence – and while there are limits to what he can do
(he cannot bring himself back to life, for example), he can more or less set
things more or less right and open the way to a better future for Trish after
he himself returns, as he must, to the underworld. Brom’s imaginative view of
Purgatory, which includes snippets from various belief systems as well as his
own vivid imagination, is the central pleasure of this novel, which never seeks
profundity but provides a grand roller coaster of a story. The essentially
one-dimensional grotesqueries described in Brom’s prose and shown in his
illustrations all have, at bottom, comprehensible emotions and motivations, and
Chet’s encounters with them are believable if rarely surprising. Chet himself
is a recognizably heroic/anti-heroic Everyman, wandering through a world not of
his own making and one he comes only slowly and partially to understand. It is
the chance to join him on his quest and undergo its trials and triumphs that
will pull readers into Brom’s Purgatory and interest them in encountering even
the most enigmatic and unpleasant of the Lost
Gods.
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