The King of Kazoo. By Norm
Feuti. Graphix/Scholastic. $12.99.
Big Nate Doodlepalooza. By
Lincoln Peirce. Harper. $6.99.
Nancy Clancy, Book 7: Nancy
Clancy Seeks a Fortune. By Jane O’Connor. Illustrations by Robin Preiss
Glasser. Harper. $9.99.
Words and pictures are
complementary in graphic novels, but the effect of these not-quite-comic-books,
not-quite-novels tends to depend more on visual elements than plot. Norm Feuti’s
The King of Kazoo is a lot of fun,
and will appeal to a younger age group than many graphic novels do: there are
no adult or almost-adult themes here, no real violence, no significant
complexity. Instead there is a straightforward story of a capricious and
self-important king who spends his time trying to come up with an appropriate
legacy instead of listening to people who might actually help him create one –
notably his daughter, Bing, and the royal inventor, Torq. King Cornelius is
mostly interested in claiming credit for what others do: Bing knows magic, but
when she turns up information of interest, her father takes credit. Torq, who
does not speak, invents a “gonkless carriage” (this kingdom has kangaroo-like
gonks rather than horses) and suggests calling it “Auto-Mobile,” but the king
insists that it is a “Cornelius carriage.” He also insists on driving it, with
predictably sloppy results. In fact, whenever the king takes matters into his
own hands, he messes things up – he is the traditional bumbling, incompetent
father seen in so many movies and TV shows. Thus, when a mysterious explosion
on a nearby mountain sends Cornelius, Torq and Bing on the road to find out
what is going on, and a damaged bridge forces them to take a detour through
Kroaker Swamp, the giant frogs living in the swamp promptly capture the trio –
and Cornelius’ attempts to lie their way out of the fix only make matters
worse. Eventually Bing explains what really happened, and the frogs’ leader
tells Cornelius, “You should listen to advisor. Good leader know how to listen.”
The king replies that “a good king
doesn’t need an advisor,” and the
Grand Kroaker fires back, “Maybe not, but you
do.” Score one zinger for the frogs. Eventually, inevitably, Cornelius learns a
touch of humility and gives credit where it is due after Bing and Torq rescue
the kingdom – with the king himself displaying an unexpected touch of bravery,
to show that he is not really all bad. This is not an especially inventive
graphic novel: there is little unusual in panel design, character creation, or
color. But the drawings propel the story along effectively, and the comment on
the cover from Big Nate cartoonist
Lincoln Peirce, to the effect that Feuti’s work has “plenty of humor and
heart,” pretty well sums things up.
Peirce actually packs more
humor and heart into the Big Nate
strip than is to be found in The King of
Kazoo, but Big Nate Doodlepalooza
is a kind of sidelight on Nate’s adventures rather than a sequential selection
of them. It is an activity book, Nate style, abundantly sprinkled with cartoon
panels designed not for storytelling but for decoration around Nate-focused
puzzles. A Sudoku-like square called “Dance Disasters,” for instance, shows
sixth-grade dance scenes and portraits of the four P.S. 38 denizens described
by Nate as the school’s worst dancers – the objective is to “fill out the grid
so they all appear once in each row, column, and box.” Another entry shows
“super-cool toys” (such as a music-playing robot and a customized skateboard)
and asks readers to come up with ads for them. There is a section called “What
Smells?” in which readers are supposed to rank “outrageous odors from gross (1)
to gag-a-thon (10).” There are secret codes to decipher to find out what grown-ups
are saying, a place to “list all the possible things Nate might be grounded
for,” a blank space in which to draw “your dream school,” a pop quiz based on
events that take place in the Big Nate
comic strip, a fill-in-the-speech-bubbles “pretend you’re a reporter” page, a
quiz to figure out which Big Nate
character you most resemble, an unscramble-character-names game, a snow-day
word scramble, and much more. Strictly for dyed-in-the-wool Big Nate fans, this book offers a way to
participate in Nate’s world, refresh your memory of what happens in the strip,
and maybe pick up a few pieces of trivia along the way – all while getting a
heaping helping of Peirce’s always-clever art work.
Robin Preiss Glasser’s
illustrations, which are de rigueur in the charming Fancy Nancy books, are also key to the enjoyment of the Nancy Clancy series about a
more-grown-up version of the French-loving, always-overdressed charmer of a
character. The Nancy Clancy books
generally lack the bounce, breeziness and sheer joie de vivre of the picture books about a younger Nancy, but Nancy Clancy Seeks a Fortune is a happy
exception: from Glasser’s cover picture of a brightly smiling, dressed-up Nancy
in ballet pose in front of an open treasure chest, through a series of
illustrations of Nancy and best friend Bree’s earnest but unsuccessful attempts
to make money, this is a book that connects the older Nancy with her overdone
but endearing roots. Jane O’Connor’s story revolves around one of those TV
shows that invite people to bring in all sorts of old junk and perhaps discover
that something from the attic is worth a great deal of money. Nancy and Bree
connect with the “money” idea and look for various ways to earn some, finding
out that doing so is harder than it looks – and eventually, a visit to one of
those antique-finding shows leads Nancy to realize that sometimes money is not
what matters most even when value turns up in an unexpected way. There is
nothing particularly memorable in that lesson, but O’Connor’s pacing here is
sure-handed, and Glasser’s illustrations go particularly well with the
developing story. From a beauty cream made with food ingredients (which Nancy’s
dog, Frenchy, gets into and eats) to gold-foil-covered cardboard crowns that
littler girls can wear when they have their hair in a bun, the ideas of Nancy
and Bree are seemingly clever but turn out to have flaws that help show them,
and readers, that inventing things and making money from them is not so simple.
Still, by the end of the book, both girls have found out that they or their
families have some valuable items whose worth they had not realized – but, even
better, they have each other, and music, and the stars, and other
free-but-valuable possessions that all of them can share.
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