The American Fairy Trilogy, Book
Three: Bad Luck Girl. By Sarah Zettel. Random House. $17.99.
The United States of Asgard, Book
2: The Strange Maid. By Tessa Gratton. Random House. $17.99.
Hexed. By Michelle Krys.
Delacorte Press. $17.99.
If only things could be
different. Really, really different. Except, you know, also the same. Like, a
totally different world, but one where everybody thinks and talks and does
things and, you know, relates the
same way everybody does in this one. How cool would that be? Pretty cool, it
seems, if the sheer volume of books for readers ages 12 and up – primarily
female readers – is any indication. All of these series books combine real-ish
settings and real-ish characters with fantasy elements that are designed to
bring a sense of wonder and magic into circumstances that, at bottom, are very
much the same ones facing everyday teenagers in our own everyday world. Sarah
Zettel’s Bad Luck Girl is actually
set in an alternative past: a 1930s Chicago in which fairies and other magical
creatures abound. But this conclusion of The
American Fairy Trilogy remains firmly rooted in the approaches and typical
interpersonal elements of other “young adult” novels. Callie LeRoux, the
trilogy’s protagonist, has at this point accomplished something important in
all books of this type: she has brought her splintered family together. True,
in this case the family is otherworldly – her father is an Unseelie fairy
prince – but the rescue-and-uniting theme is quite ordinary. The fact that
Callie’s action has provoked serious trouble – in this case, a war between the
fairies of the Midnight Throne and the Sunlit Kingdoms – is also expected,
however supernatural the combatants may be. And the fact that the war forces
Callie and her inevitable best friend, Jack, to flee for their lives, is also
scarcely unusual. The most interesting thing in Bad Luck Girl is Callie’s discovery of magical creatures called
Halfers, genuinely unusual make-believe entities that are half fairy and half
anything from a steel girder to an electric spark. A book about them could be genuinely intriguing, but
they are subsidiary (although important) characters here. As usual in works of
this type, Callie is not merely a fairy but a child of prophecy, someone
ultra-special, as readers of these fantasy books would like to consider
themselves to be; and although the problems Callie encounters lead the fairies
to dub her the Bad Luck Girl, it is certain that she will win through the
challenges she faces and emerge stronger and more firmly tied to her family
than ever: “My father smiled down at me, approval shining in his eyes.” Readers
who enjoyed Dust Girl and Golden Girl will find this conclusion of
Callie’s story satisfying if scarcely surprising, and will relish the fact that
the final word of the book, complete with ellipsis, is, “Until...”
Things are barely getting
going in The Strange Maid, which is
merely the second book of Tessa Grafton’s planned five-book series, The United States of Asgard. This series
is a mashup, different from but in the same general vein as steampunk: dragon
slaying and rune casting coexist here with cell phones and rock bands. Much as
in The American Fairy Trilogy, the
idea here is to mix familiar real-world things with creations of fantasy, stir
everything together, and see what emerges. In The Strange Maid, what shows up is the story of Signy Valborn of
Vinland, this novel’s protagonist – Grafton plans to build the first four
novels around four different characters, then bring everyone together for the
grand finale. Signy is an entertainer: she dresses like a Valkyrie for Vinland
tourists. And it is important to remember that in this world, Valkyries are
real: they help the president of the United States run the country (the Norse
gods are real, too, and are celebrities of a sort, with Baldur the Beautiful
being the most popular – which makes a certain amount of sense, actually). Signy
also helps put a tame mountain troll on display; the creature belongs to troll
hunter Ned Unferth, who is predictably young and handsome. But all is not well
in Signy’s world: Baldur, scheduled to rise and live among people during spring
and summer, does not do so, for one thing; for another, mountain trolls attack
and destroy Signy’s town – and after the destruction, Ned and his troll are
missing. So Signy sets out to find them, and that is her quest in this five-part series of related and somewhat
interlinked quest stories. Signy dreams of becoming a warrior, and of course
finds during her adventure that she really does have the warrior spirit, but
not in quite the way she imagined. Nordic or not, this is a coming-of-age
story, for all that it contains such Beowulf-and-Norse-mythology-inspired lines
as “I can’t help thinking that we need our own King Hrothgar to make the cycle
complete” and “I think of the bright pearl of Odin’s mad eye, and the laughter
of his ravens, so like the echo of seagulls crying outside.” The clever scaffolding that Grafton uses to
erect her tale has less sense of wonder in this second book than in the first, The Lost Sun, since it has now become
part of the background rather than itself being a major element of the story. As
a result, The Strange Maid becomes a
more-straightforward adventure than its predecessor, but the unusual world
setting remains interesting, and readers who found the first book’s concept and
characters engaging will enjoy this one as well.
A fantasy series does have
to start somewhere, and Michelle Krys’ starts with Hexed, which is also the author’s debut novel. The standard
elements of fantasies, recognizable in The
American Fairy Trilogy and The United
States of Asgard as well, are all here: a protagonist who is more than she
seems and more than she knows; a search for self that leads toward a grand
destiny; a war between powerful supernatural opponents; and a series of
concealed truths that the central character must uncover in order to save
herself and others. The protagonist here is Indigo (Indie) Blackwood, a kind of
high-school queen bee with a strong social network: she is a cheerleader and
has a clichéd football-star boyfriend. She has the usual oddball parental unit
(her mom runs an occult shop and is ridiculously possessive of a family Bible).
And she becomes involved with the usual mysterious stranger, whose name is
Bishop and who is predictably sexy and predictably infuriating. Krys knows the
right elements to put into this particular genre formula, but she mixes them
rather uncertainly: the seams of the plot show through, and there is the
feeling, again and again, that characters do things because the unseen author
needs to manipulate them into doing those things. That is, there is even less
sense here than usual of real-seeming characters motivated by their own
personalities. The creakiness does not really matter, though, because the plot
moves along predictable vectors: the Bible is stolen, and Indie finds out that
she must get it back because failure to do so would doom all witches, and by
the way, she is a witch herself. And, oh yes, there is a lengthy ongoing war
between witches and sorcerers, and Indie, like it or not, is now right in the
middle of it. The writing here fits the formula but does not go beyond it: “The
grandfather clock in the dining room ticks away the seconds of silence.” “I
make a promise to myself that if I somehow, miraculously, make it out of this
mess alive, if I somehow am a witch,
I’m going to get good at magic.” “A bloodcurdling scream pierces the air…”
“‘You can be happy, you know. It’s okay for you to be happy again.’” The
plotting is formulaic, too, with uncertain alliances, betrayals, difficult
occult training, and so forth. By the time readers get to the expected words,
“It’s over,” which of course mean it’s not
over, they will either have whetted their appetite for the upcoming sequel, Charmed, or will have moved on to some
other blend of fantasy and reality in the teen-escapism mode.
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