The
Last Kids on Earth No. 5: The Last Kids on Earth and the Midnight Blade. By Max Brallier. Illustrated by Douglas Holgate.
Viking. $13.99.
Creature
Campers #1: The Secret of Shadow Lake.
By Joe McGee. Illustrated by Bea Tormo. Andrews McMeel. $6.99.
Undersea
Mystery Club #1: Problem at the Playground. By Courtney Carbone. Illustrated by Melanie Demmer. Andrews McMeel.
$6.99.
Everybody has gotten into the act of trying to attract so-called
“reluctant readers,” young people who have little interest in picking up a book
because it is a book and who have to
be tempted to engage with those old-fashioned forms of communication by being
shown that books are cool-by-association. That means “by association with
something with which they do like to
engage,” such as video games. And that is the underlying premise behind The Last Kids on Earth, which Max
Brallier and Douglas Holgate have successfully maneuvered through four volumes
and, now, into a fifth, The Last Kids on
Earth and the Midnight Blade. This particular entry is, in fact, quite
good, better than the previous couple, in which the inventiveness of Brallier
(if not Holgate) seemed to flag and the story began to veer off the tracks. The
whole series started as an end-of-the-world dystopia, with monsters taking over
everything and four kids being the only survivors and needing to find a way to
fight off the zombies that had appeared everywhere – after first developing
ways to unite themselves into a cohesive zombie-fighting unit and a real
post-apocalyptic team. That is not a bad setup for a sequence aimed at preteen
reluctant readers, and Holgate’s usually bizarre and often clever illustrations
have been a highlight of the series all along. The problems that developed in
the last couple of entries had to do with the ever-widening scope of the
sequence. It turned out that the last kids on Earth were not the last kids on Earth, for one thing. And it turned out that
even though Earth was now overrun by zombies and other monsters, there were
also good monsters out there, ones
that just happened to get together with the four not-really-last kids to help
them out. And then the fourth book turned into a grotesque sort of It’s a Wonderful Life thing, with a
focus on the real meaning of Christmas. That was odd even by the standards of a
series such as this. But The Last Kids on
Earth and the Midnight Blade takes the ill-fitting elements of the
most-recent series entries and does a pretty good job of pulling them together
in exciting, if not particularly rational, ways. The focus remains on the
foursome. The books’ narrator, Jack Sullivan, sees the world as a vast video
game for him to play and win, and one he had better win since it is also, like, real life: “You fail and the
controller melts in your hand – hits the ground, bursts into flames, burns a
hole in the floor, and falls through to the netherworld. And while that’s
happening, lest you thought, Oh, I’ll
just go get another controller! your console spontaneously combusts and
then the TV crashes to the floor and explodes in a raging inferno.”
Accompanying Jack in his usually overwrought quests are Quint Baker, his best
friend, a brainy inventor type; June Del Toro, Jack’s crush and the token savvy,
as-good-as-any-boy female in the novels; and Dirk Savage, hulking brute and
onetime bully who has abandoned his former dark side to bring the foursome some
muscle. Dirk was bitten by a zombie and had to be unzombified in the previous
book, and this one follows up that plot thread. Also, the previous book
introduced another human survivor of the same age as the fearless foursome –
but she is evil (as readers could immediately tell from her name, Evie Snark)
and wants to help the transdimensional bad
guys overcome the transdimensional good
guys. That plot element gets considerable followup in the latest book as well. What
is new here is the mysteriously increased importance of the broken Louisville
Slicer bat that Jack wields as a weapon and that turns out to have mysterious
power over the grotesque Ghazt, a super-evil creature brought to Earth by Evie
at the previous book’s climax. It also turns out, very conveniently for a plot
packed with coincidence and narrow escapes, that Jack’s weapon can now exercise
control over zombies. Remember the zombies? They were the original maxi-threat
in this series, now relegated to mini-minion status. In any case, as Jack
envisions himself as a Star Wars kind
of hero-in-training and his compatriots try to pick up on other threads
scattered about from the earlier books, Brallier – neatly abetted, once again,
by Holgate – knits a plot whose utter absurdities and incoherences never
prevent it from being exciting or silly (or, often, both at the same time). It
is easy to see The Last Kids on Earth and
the Midnight Blade being appealing to video-game fanciers – and
streaming-TV fanciers, as well, since the whole thing is being turned into a
Netflix series that ought to intermingle with the books as effectively as they
intermingle with the world of video games.
Video games are scarcely the only place from which reluctant-reader
series can be extracted. The Internet is an even-more-fertile source of
material that can be adapted into traditional-book form. A digital library of books,
videos and audiobooks called “Epic!” (complete with exclamation point) is the
source for two new book sequences aimed at the youngest group of kids likely to
be reading on their own, roughly ages 5-8. Both of these (+++) series are
formulaic in characters, events and outcomes, and the initial novels in both
are in large print, quite easy to read, and amply illustrated (although they
are not graphic novels, and the pictures do not move the plots along in the way
Holgate’s do in The Last Kids on Earth).
In the Creature Campers series, a
single human, Oliver, goes to a thoroughly ordinary camp that just happens to
be peopled (if that is the right word) by a grumpy gnome named Grumplestick, a
bigfoot, a boy fairy whose uneven wings make it hard for him to fly, a
jackalope who talks pretty much nonstop, and so forth. Unlikely friendships
invariably result, since of course the book is all about accepting others no
matter what they look like and how they behave – up to a point. Adults deserve no such acceptance, the
bad guy in the book being a rare-creature collector named Barnaby Snoop, who
wants to add a bigfoot to his holdings and spends most of his time talking to
and about himself in the third person while failing to do anything even mildly
nefarious. There is also a lake monster at the camp – making an appearance just
at the right time. There is nothing serious or particularly meaningful here;
the idea is simply that a good time is had by all – by the characters in the
book and the kids reading about them.
There is some attempt to include a bit of educational material in the Undersea Mystery Club series, whose
first volume has a “More to Explore” section at the back of the book, with bits
of information on some real-world items that the story itself makes no attempt
to look at realistically. A mermaid named Violet and her best friend, a narwhal
named Wally, are the central characters here, looking into the reasons a
brand-new undersea playground seems to be falling apart. This turns out to be
not much of a mystery: rocklike decorator crabs have been taking pieces of the playground
equipment away to decorate and camouflage themselves. Of course, as soon as
they realize they should not do that, they help put everything back together,
and all ends happily. Since decorator crabs really exist, this book has a tiny
bit of reality attached to it. Narwhals really exist, too, for that matter,
although they neither look nor behave like Wally. Mermaids – well, they exist
in plenty of children’s stories and even some for adults, so having a mermaid
protagonist here is scarcely a surprise. The big question surrounding
extra-simple, amply illustrated series such as Creature Campers and Undersea
Mystery Club is whether kids who go on to look for other types of reading –
for example, by actually doing more exploration along the lines suggested in
the first Undersea Mystery Club book
– will have been captivated enough by reading to stick with books that are not
specifically designed to grab and hold their interest on every page. The same
question applies to reluctant-reader series for older groups, such as The Last Kids on Earth: will readers
decide reading is just as good as video games or Internet interactivity? The
answer, for now at least, remains unknown.
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