Squidtoons: Exploring Ocean Science with Comics. By Garfield Kwan and Dana
Song. Andrews McMeel. $9.99.
From the Films of Harry Potter: Hidden Creatures
Scratch Magic. Scholastic. $12.99.
The
Last Kids on Earth No. 4: The Last Kids on Earth and the Cosmic Beyond. By Max Brallier. Illustrated by Douglas Holgate.
Viking. $13.99.
Although there are still plenty of cute
single-panel comics and amusing multi-panel strips out there, the value of
cartoons as a communication device and enhancer has led, in our increasingly
visual age, to their use in a variety of ways beyond the traditional ones. Squidtoons is an example. The book by
Garfield Kwan and Dana Song is a serious – well, mostly serious – excursion
into the ocean realm, filled with information on a randomly assembled but
always interesting coterie of sea dwellers. Sections and presentations differ,
but all are cartoon-focused and cartoon-guided. “Anatomy of a Coho Salmon,” for
example, shows accurately rendered pictures of the fish and explains the
meaning of scientific terms for parts of its anatomy: “Operculum (where water
exits)” and “Kype (hooked jaw; males only),” for instance. Kwan and Song are
careful to lighten things up on a regular basis so Squidtoons does not come across as an illustrated textbook: “Scales
(fish chain mail)” and “Pectoral Fins (the steering wheels)” are examples. And
sometimes they deliberately introduce a surprising and outlandish cartoon to
make a scientific point: they explain that after the salmon dies, its
decomposed body is eaten or absorbed by insects, crabs and even trees – and
they show a picture of a tree stump whose top looks exactly like the sort of
salmon found in supermarkets and fish shops, with the note, “Artistic rendition:
They don’t actually look like a salmon fillet.” Turning the pages of Squidtoons means encountering familiar
and less-familiar creatures again and again, in no particular order. One
section is called “Anatomy of the mouthless, gutless, acid-oozing, bone-eating
Osedax” and is about the tiny creatures that “can dissolve whale bones and
absorb their nutrients.” Another “anatomy” sequence is “Anatomy of the Market
Squid (tastes great with fried batter and lime,” with a cartoon illustration
that includes “Siphon (jet propeller)” and “Fin (guides its movements)” but
also shows one squid arm holding up a “Fake Mustache (where did that come
from?).” The amusing elements are deliberately made so outlandish that readers
will not confuse them with the serious ones, and Squidtoons as a whole trades on the notion of cartoons as amusing
entertainment to keep things light while making them informative. The blending
is very clever indeed, as in “6 Ways to Check If You Are a Lobster,” which
includes factual “check your blood” and “check your relatives” suggestions,
with well-presented explanations of why to check various things: “Check your
voice. Lobsters don’t have vocal cords. Try to scream and see if you can hear
yourself.” The unusual cartoon usage in Squidtoons
makes its communication of science particularly clear.
Cartoon characters are infinitely
malleable, and that fact can be used to turn them into drawings that reach out
to different ages. The Harry Potter
films are not for very young children, but the early J.K. Rowling novels were
written for preteens (the later, darker ones were more focused on teens and
adults), and kids even younger than preteens may be intrigued by some of the
additions to the original sequence of seven books and eight films – such as Fantastic Beasts and Where to Find Them,
which takes place in Rowling’s universe at a time before Harry’s birth. One way
to get the youngest children – even pre-readers – interested in the Harry
Potter universe is through cartoons that simplify the characters by making them
look much younger and cuter than they are on film or were in the novels. Then
put some of the characters in a spiral-bound, open-flat book packaged with a
not-too-sharp wooden stylus, create pages reflecting some movie themes, and you
have Hidden Creatures Scratch Magic.
This is a nicely done introduction-to-fantastic-beasts book whose (+++) rating
primarily reflects the fact that it is a one-time-use item: once you scratch
off where indicated, there is nothing more to do except reread the text, and
since the main point of the writing is to instruct kids to scratch things off,
it is not very useful. Still, this is an enjoyable single-use item. One cartoon
shows a very childlike Newt Scamander, who, like all characters shown in this
book, has a head as big as the rest of his body and sports big, round, solid
black eyes. The facing page shows a piece of luggage he has brought with him,
containing binoculars, a magnifying glass, a clock – ordinary, non-magical
things. But scratching away these items reveals some distinctly magical ones
hiding beneath them. Another page shows a very baby-ish Harry Potter, his round
eyes complemented by big round glasses, his lightning-bolt scar plainly visible
in a “z” shape, wearing his invisibility cloak and being, in fact, partly
invisible. The facing page is all black and is said to show a magical creature
called a Demiguise, from which many invisibility cloaks (although not Harry’s)
can be made. Scratching around on the all-black page reveals the creature. Some
pages ask kids to use the stylus to draw rather than scratch – that is, yes, it
is used to scratch an all-black page, but kids make their own pictures instead
of uncovering pre-existing ones. One page, for example, is for drawing what a
dragon might be guarding for you if you had a top-secret vault at Gringott’s
Wizarding Bank. The simply drawn cartoons here are entirely nonthreatening
(even the dragon and scowling merpeople are on the cute side), and the book
offers a set of pleasant single-use diversions whose focus on the Harry Potter and Fantastic Beasts films will likely lead the very young children at
whom the book is aimed to want to explore Rowling’s creations, including both
the originals and the spinoffs, more closely.
One thing comics have spawned is graphic
novels, where the whole narrative impetus is carried by (in the best cases) a
cleverly interwoven set of drawings and words, neither of which tells the story
fully without the other. In their turn, graphic novels have spawned – or evolved
along with – a kind of hybrid form of illustrated novel whose pictorial content
goes well beyond that of traditional books with occasional illustrations. These
works are nevertheless laid out more as traditional books than in the
extended-comic-strip format of graphic novels. Some authors of books for
preteens handle the amply illustrated novel particularly well, if they have
good illustrators who get fully into the spirit of the tale-telling. The Last Kids on Earth, a series by Max
Brallier with illustrations by Douglas Holgate, is a good example of using the
illustrated-novel format successfully – even though the fourth book in the
sequence, The Last Kids on Earth and the Cosmic Beyond, is weak from a storytelling perspective and therefore
gets a (+++) rating despite its attractive presentation. An overview of the
series makes it seem more stereotypical than it is: there is a zombie
apocalypse, and only four preteens appear to have survived it – Jack Sullivan,
the books’ narrator, who sees the world as a vast video game for him to play
and win; Quint Baker, Jack’s best friend, a brainy inventor type; June Del
Toro, Jack’s crush and the token savvy, as-good-as-any-boy female in the
novels; and Dirk Savage, hulking brute and onetime bully who has abandoned his
former dark side to bring the foursome some muscle. The first three books
developed the premise in ever-enlarging ways that brought in a mysterious radio
transmission indicating there are other survivors after all, plus various
mutated creatures and transdimensional aliens that may have been responsible
for setting the whole apocalypse thing in motion or may simply be caught in it
themselves. Unfortunately, as the books have gotten more complicated, their
basic kids-bonding-to-handle-disaster theme has been stretched to an almost
unrecognizable degree, and the whole series lurches, in somewhat zombielike
manner, almost out of control in the fourth book. This is supposed to be, of
all things, a Christmas story, in which the kids are determined to show the
aliens – some of whom are now allies – what Christmas spirit is all about. To
do this, the kids completely turn their backs on the notion of taking a trip to
find other survivors – the plan as of the end of the previous book. There are
several misadventures as Jack tries to create just the right post-apocalyptic
Christmas gift for June while helping the aliens understand the (entirely
secular) meaning of the holiday. But that is not complex enough for this
video-game world. This book also introduces another human survivor of the same
age as the fearless foursome – but she is evil (as readers will immediately
know from her name, Evie Snark) and wants to help the transdimensional bad guys overcome the transdimensional good guys. This involves some
manipulation of the ever-present post-apocalyptic zombie population, which
leads to some traps and escapes and whatnot. And then Dirk gets bitten by a zombie and needs to be
rescued from zombification, a task that turns out to involve a transdimensional
character who is something of a hermit but who eventually agrees to help out by
providing a huge eyeball whose juices will counteract the zombie bite if Dirk
drinks them in time. The increasing ridiculousness of the plot strands here is
not the book’s main issue – it is the flailing about of the story, its
unfocused nature, that keeps The Last
Kids on Earth and the Cosmic Beyond from being as entertaining as its
predecessors. It does, however, have a neat climax, involving a gigantic rat imbued
with the consciousness of a transdimensional super-baddie, that clearly sets up
the series’ continuation and that fans of these books are sure to enjoy. In
fact, readers who liked the first three books will either have fun with this
overly complicated fourth one or will, at the very least, put up with it for
the bizarre elements of the story and the highly effective and very extensive
use of cartoon drawings of the characters that propels the whole thing along.
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