The Luck Uglies #2: Fork-Tongue
Charmers. By Paul Durham. Illustrations by Pétur Antonsson. Harper. $16.99.
The Maze Runner Collector’s
Edition: The Maze Runner and The Scorch Trials. By James Dashner. Delacorte
Press. $19.99.
Continuations of series
aimed at preteens and teenagers are often structured simply to give readers
more of the same: whatever the first book delivered, the next will deliver with
some new characters and settings but with an adventure closely modeled on the
initial one. This is on the basis that readers come to the second part wanting
just what they got in the first one, only more so. Both Paul Durham and James
Dashner clearly understand this. Durham’s The
Luck Uglies sequence moves in its second entry, Fork-Tongue Charmers, only a short distance from where the first
book went. We return to the village of Drowning and return to protagonist Rye
O’Chanter. We return to a world where lies and deceit make it difficult for Rye
to know whom to trust – although the “lies and deceit” trope is present in
virtually every book for this age group, as it is in so many books intended for
adults. The event that moves the plot this time is the arrival in Drowning of a
new constable – who declares Rye an outlaw and forces her to escape (on a
pirate ship, no less) to the Isle of Pest. The interactions, uncertainties,
fights and betrayals here are nothing particularly new, although the
introduction of some new characters (including Belongers, Intuitives and
Uninviteds) expands Durham’s fantasy world to some extent. The events, though,
are scarcely out of the ordinary, and they tend to be telegraphed through
formulaic prose. For instance, when Rye spots a place called the Wailing Cave
and asks another character, Waldron, what is in it, she gets this response:
“‘Nothing,’ Waldron said quickly. ‘At least nothing anyone should go looking
for.’ He seemed to hesitate. ‘Many a young man has entered the mouth of that
cave. But none have ever returned.’” So of course the mystery of this cave is
going to be one that Rye has to unravel; and the book is filled with similar
instances of the writing pointing with unerring clarity at every upcoming plot
point. The plot itself is, not surprisingly, full of twists and turns, but Fork-Tongue Charmers is not as
suspenseful as the first novel in the sequence – although the conclusion is
exciting enough to keep readers involved and likely leave them waiting for the
next book. The illustrations help, too: Pétur Antonsson, his work often looking as if it was inspired by
Mary GrandPré’s illustrations
for the U.S. editions of the Harry Potter books, conjures up a more-interesting
and often scarier world than does Durham’s prose.
Durham is, however, a better
writer than Dashner, which may explain why The
Maze Runner is so appealing to a Hollywood that is always looking for the
next big thing that duplicates the last big thing but is different – and is
very easy to understand. In this case, the last big thing was Suzanne Collins’ The Hunger Games, and Dashner’s The Maze Runner trilogy is seen as the
foundation of more blockbuster films that will, however, skew more toward boys
than girls. It is easy to see why Dashner’s exceptionally formulaic plotting
and simple writing are appealing to the film industry. And it is equally easy
to understand why a new “Collector’s Edition” paperback of The Maze Runner has now been brought out as a film tie-in, with a
front-cover sticker reading “Now a Major Motion Picture” and a bound-in-book
removable “fan sticker” with the ominous phrase, “WICKED is good” (a climactic
revelation from the second novel). The new edition itself is a bit of an
oddity, containing only the first two books of the series while omitting the
concluding The Death Cure (although a
small amount of “bonus material” is included as a lure). Perhaps there are
plans to release a “Collector’s Edition” with the final novel as well the
series’ prequel, The Kill Order. In
any case, fans wanting the first two books in a single almost-400-page
paperback are the target audience for this edition. What those unfamiliar with The Maze Runner will find here is an
extremely uninteresting heroic central character (Thomas) with no personality
whatsoever, who shows up in a “Box” in a mysterious place one day with his
entire memory wiped except, conveniently, for his name. The place he shows up
has only teenage boys in it – until, inevitably, a teenage girl later arrives,
for reasons initially unexplained but absolutely necessary so the author is not
accused of leaving girls out. Anyway, the boys are uniformly unfriendly and
unhelpful, refusing to tell Thomas anything about their home, which they call
the Glade. The Glade is surrounded by high walls, outside of which is the Maze,
which has evil (but not especially scary) creatures called Grievers in it, and
they are bad news for anyone who gets trapped in the Maze at night. The
Grievers can climb to get their victims, but for some reason never climb the walls
into the Glade – oh wait, the reason is that then there wouldn’t be a book.
Anyhow, the Grievers can kill, dismember, or merely sting people, but the sting
may be the worst option, since it results in the boys needing Grief Serum that
then triggers the Change, and you will notice that there are lots of Capital
Letters in describing What Happens and Where and How, because that is the Style
of Books Like This One, for No Apparent Reason. There is also Silly Slang, also
for No Apparent Reason. Anyway, the plot moves ahead quickly at first, through
a series of Unbelievable Coincidences in which there is plenty of Violence.
Then Thomas, inevitably, ends up in the Maze at night, and then the girl who
showed up the day after Thomas did starts telling him things – not before, only
during his night in the Maze, through an exceptionally creaky plot device – and
bit by bit, secrets that there was no reason to keep secret start being
revealed, until eventually the boys learn how the walls of the Maze move and
what happens when they do, and Thomas inevitably goes through the Change, and
things progress from frantic to silly and back again as the book lurches toward
a cliffhanger ending. In the second book, The
Scorch Trials, readers find out more about WICKED (a silly acronym for the
very silly “World in Catastrophe: Killzone Experiment Department"), and
Thomas finds out more about the girl, Teresa, to whom he is telepathically
connected but whom he (big surprise) is not sure he can trust. Indeed, his
failure to trust her seems like good common sense here (about the first time
Thomas has exhibited any such thing), but eventually it turns out that maybe
Thomas should have trusted her all
along, so then he tells her to go away, and she does. Apparently. It is she who
gives Thomas that ominous parting “WICKED is good” message, setting up the plot
of the final book. Plot holes and absurdities abound throughout The Maze Runner series, but there is
certainly enough surface-level excitement to sustain and even intrigue readers
who do not want to look particularly closely at matters such as personalities
and character development. The extreme simplicity and obviousness of the plot
and the over-the-top handling of it make The
Maze Runner and its sequels (++) books. But not-particularly-good-or-original
books can sometimes be turned into not-particularly-good-or-original movies
that are nevertheless financial successes. That is obviously Hollywood’s hope –
and anyone who does see and enjoy The
Maze Runner film without having read the book first may want this
“Collector’s Edition” as a way to relive the movie experience.
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