Ten. By Gretchen McNeil.
Balzer+Bray/HarperCollins. $17.99.
The Turning. By Francine
Prose. HarperTeen. $17.99.
Dark Eden. By Patrick Carman.
Illustrated by Patrick Arrasmith. Katherine Tegen/HarperCollins. $8.99.
Dark Eden II: Eve of Destruction.
By Patrick Carman. Illustrated by Patrick Arrasmith. Katherine
Tegen/HarperCollins. $17.99.
Variant II: Feedback. By
Robison Wells. HarperTeen. $17.99.
If wintertime, with
its cold weather, short days, dark nights and pervasive chill, does not send
enough shivers down your spine, you can always turn to teen-focused horror and
suspense novels for an extra dose of the chilling. There is rarely anything
especially inventive in these books, just as there is rarely anything new in
zombie or slasher movies; but just as people go to those movies knowing what to
expect – but not exactly how it is going to happen – so readers can come to any
of these books with a pretty good idea of what the plot will involve, but
without knowing exactly how it will unfold.
Take 10, for instance.
Or, rather, take Ten. This has an
old, old plot, dating back to 1939, when Agatha Christie’s still-best-selling
novel, Ten Little Ni**ers, was
published in England – subsequently retitled Ten Little Indians in the United States and then, still later, renamed
And Then There Were None, by which
title it is still known. What Gretchen McNeil does with it is shameful on
several levels. The worst is that she does not acknowledge her source,
crediting her editor as her muse but never mentioning Christie. Shame, shame –
the plot isn’t just modeled on Christie’s; it is Christie’s. That means 10 people, killers who have escaped
justice, are lured to an isolated island and themselves killed one by one in
ways appropriate to their crimes. McNeil gives this a teen twist, of course:
Homecoming figures prominently in everyone’s concerns and in the eventual
solution to the not-very-mysterious mystery. McNeil makes sure that the 10
teens are not the only victims – she tosses in a couple of older folks as
collateral damage – and she leaves no cliché unused, including the one in which
a character actually says “the killer is” and is instantly dispatched herself
at that exact moment, and another in which a character is described as sitting
down to read in “some dullish sunlight” even though there is a storm raging. These sorts of things are so bad that they
are funny. But other plot points are simply bad, such as having it turn out
that the killer almost dies himself
early in the book but is saved by one of the other teens, the only one
who knows how to do that – are readers supposed to believe that a
super-meticulous murderer puts himself in that level of danger? He does not
even know the teen who saves him, so he couldn’t have predicted his own
survival. McNeil is of the horror-writing school in which the repeated,
italicized word “Creeeeeak” is used
to build atmosphere. Come to think of
it, maybe it was out of embarrassment that McNeil did not mention Christie as
her source.
But wait – there’s
more! Francine Prose’s The Turning is
about a dark, frightening-looking house on an isolated island where there is no
cell-phone service or Internet connection, but where there are some very creepy
people. No, not the island of Ten. This is a different creepy,
deserted, cut-off island. Jack is there
for the summer to take care of two strange children; other than Jack and the
kids, the only other person on hand is a housekeeper. Unless, that is, you
count the people looking in the windows and staring at the house from the
island’s shore. But it happens that only Jack can see those people. And the
house has (surprise!) secrets, which somehow involve the children: “If the kids
were victims, I feel sorry for them. But I don’t think they are. In fact they
almost seem like they have this bizarre kind of power. I think they enjoy their
secrets, that it makes them feel special somehow.” Yes, the narration is just that ungrammatical
and poorly written (“secrets” goes with “it” and “were” with “are”?). This is an epistolary novel, a form almost
extinct nowadays but necessitated here by the absence of electronic
communication. Some of the letters
contain unintentional howlers: “‘But you’re sick,’ she said. ‘I’m just dead.’
…Since she was dead, I didn’t have to ask her how she’d gotten on the ferry or
on the other side of the lake or, for that matter, how she got into my
room.” Jack writes to his girlfriend,
Sophie, and to his father, recounting his discoveries and activities, not
always truthfully…and things get to the point of weirdness at which he tells
Sophie that they should probably break up, and she writes back, “You’re
breaking up with me because you’ve fallen in love with a woman who was
murdered?” Jack’s writing gets more and
more bizarre, so it is inevitable that he will write to Sophie, “I’ve never
felt so sane. So calm and reasonable and logical.” And it is further inevitable
that he will go off the deep end, so to speak, and that there will be a twist
ending in which it turns out that maybe Jack wasn’t imagining all the things he
described after all. And so, indeed, it
goes.
Patrick Carman is a
stronger writer than either McNeil or Prose, so he manages to pull a few chills
and a few interesting ideas together in Dark
Eden (originally published last year and now available in paperback) and
its sequel, Dark Eden: Eve of
Destruction. The first book is about Will Besting and six other teens, all
of whom are supposed to be cured of deep, dark fears by spending time at a typically
mysterious, gloomy, isolated place called Fort Eden. The book starts rather
slowly and does not really pick up until the end, when a paranormal aspect
surfaces and the form of the “cure” is finally revealed. Carman makes Will a typical protagonist for a
teen novel: nondescript at first, then gradually developing a personality and a
modicum of depth as he decides to ferret out the secrets of Fort Eden and
begins to take chances to uncover the truth.
The other characters never emerge to the same extent, even though Carman
gives each a section of the book (two of them double up in one section). One of the other characters is a girl,
Marisa, with whom Will falls in love after the two of them exchange only a
couple of words – not at all realistic, but in line with the concept of a
thriller for teens. What is best about Dark Eden is the atmosphere that Carman
creates around the old fort – an atmosphere very much enhanced by Patrick
Arrasmith’s genuinely creepy illustrations. By the end of Dark Eden, all the teens have supposedly been cured of their
phobias, but Will never emerges as a really likable or believable character –
only as one whose heroism is expected and formulaic.
Dark Eden: Eve of Destruction brings the teens back to Fort Eden,
using a rather unbelievable device: a letter sent to Will telling him that caretaker
Eve Goring is dying and wants to see all the “cured” teens one last time and
tell them something important. This is
creaky, and since the first book pretty well tied everything up at the end, it
is hard to see where the second is going to go.
Where it goes is into a not-unexpected mystery: Will rounds everyone up,
but when they get to Fort Eden, the place is empty and something mysterious or
evil lurks beneath the pond. The novel
turns into one of those hour-by-hour “deadly game” stories, in six one-hour
sections beginning at 3:00 p.m. and running to 8:00 p.m. and then to “The Final
Hour.” The main tie-in to the first
book, other than the obvious return to the same setting, is that the teens are
now battling the ailments that were part of their cure: Will, for example, can
barely hear, making it hard for him to figure out what is going on around
him. It turns out that Eve Goring and
Dr. Rainsford are engaged in a dangerous revenge game, with the teens as pawns,
and the teens themselves end up seeking revenge for what was done to them –
while dodging piles of nuclear waste, electrified water, and other
dangers. Readers who enjoyed the first
book will like this one as well, since Carman uses many of the same suspense
techniques and Arrasmith’s illustrations are, once again, excellent. Dark
Eden: Eve of Destruction does not so much advance the teens’ story as tell
a different one using them once again as the protagonists. Will is not really a strong enough character
to sustain his centrality in one book, let alone two, but Carman’s skill at
weaving surprises into the narrative helps make up for the fact that the
characters have little real depth or personality.
Feedback is a thriller, too; and it too is a successor, in this
case to Robison Wells’ Variant. Like Ten,
The Turning and both Dark Eden
books, Variant used the notion of
young people isolated from the world, supposedly in an elite location but in
reality somewhere sinister – whose reason for being was the underlying mystery
of the story. The protagonist of Variant, Benson Fisher, eventually escapes from Maxfield Academy,
only to discover in Feedback that the
town outside the school’s walls may be even weirder than the academy itself –
containing, for example, people that Benson saw die. Like the first Dark Eden, the first book in this sequence, Variant, was essentially self-contained, so the sequel has to
strike out in new directions to justify its existence. It does that, but not
entirely convincingly. The reintroduced characters in Feedback are slightly different from the ones of the same names in Variant, which makes sense in light of
the fact that so many teens at the school were robots or were humans sent to
detention and supposedly killed. It
turns out in Feedback that the
school’s diabolical experiments are even darker and more wide-ranging than they
seemed to be in the first book – which also makes sense, since otherwise it
would be hard to ratchet up the suspense beyond that of Variant. The usual themes of
an escape-from-isolated-evil-place novel are all here, including Benson’s
constant uncertainty about whom, if anyone, to trust; and eventually there is a
sort of evil-Wizard-of-Oz confrontation that leads to a rather abrupt and
apparently final, if not totally satisfying, ending. Feedback
will make no sense to anyone who has not read Variant, and does not measure up to the other book in terms of plot
twists and unexpected revelations. But
readers who wanted more of the world of Maxfield Academy and Variant will find the extension of the
story in Feedback entertaining and
fast-paced, if not as highly original or surprising as the previous book.
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