The Ghost Network, Book One: Activate. By I.I. Davidson. Andrews
McMeel. $8.99.
My Life in Smiley 3: Save Me! (or not…) By Anne Kalicky. Translated
by Kevin Kotur. Illustrated by Tim Jones. Andrews McMeel. $13.99.
Whether told at breakneck pace with
adventure-movie intensity or unfolded in a leisurely manner in which pictorial
elements are as important as narrative, books for and about middle-schoolers
have certain things in common: awkwardness, self-discovery, team building,
stretching one’s comfort zone, and finding out that adults are pretty much
useless and/or not to be trusted – among other narrative characteristics. The Ghost Network by I.I. Davidson (pen
name of Scottish author Gillian Philip) is a cinematically paced story of
magical intrigue and wand-waving battles against evil by young wizards – oh,
wait, that’s the Harry Potter series. But in the first book of a planned
trilogy, The Ghost Network is
redolent of J.K. Rowling’s deservedly famous sequence. True, the four
12-year-olds at the center of the story – the largely interchangeable John,
Slack, Akane and Salome – are hackers, not wizards in training, but the
computer-focused elements here are handled exactly like the magical ones in
Rowling’s works and innumerable others. That is, there is no multi-hour,
many-day grinding away at a problem to solve it, there is no extended collaborative
effort, there is no building on what others have done – there is generally
quick and generally easy discovery of back doors, ways into and around
protections, and methods of accomplishing marvelous feats. It all seems like
magic and has no more basis in reality than magic does. But because this is a
book about and for middle-schoolers, the details of extreme hard work and
lengthy, boring experimentation and searching simply do not fit. What does fit is
the discovery and solution of multiple mysteries, handled in ways that are
absolutely typical of adventure books for this age group. For example, since
John’s father’s disappearance and presumed death are formative for John, it is
obvious that John will eventually find out that his dad did not die after all,
but escaped the nefarious clutches of wizards…err, computer experts who wanted
to turn his good-guy findings toward evil. Since John, Slack and Salome end up
together at a super-isolated, super-secret hacker school on a small and
extremely cold island off the coast of Alaska, it is a given that they will
somehow have to escape – and a given that their magical powers…err, computer-based
powers will provide their way out. Since Akane is half a world away, in Japan,
and since the tentacles of the evil coder network reach everywhere, it is
obvious that she will have a harrowing flight from evil minions and eventually
have to escape to – well, Alaska, of course, because these preteens have far
more magical…err, computer-based resources among them than the entire evil
network of adults possesses. Throw in a certain amount of middle-school-style
jealousy and bullying at the super-secret school, which is called the Wolf’s
Den, and add the inevitable locked door in the basement that readers will know
does not lead to a broom closet as soon as the author says it apparently does,
and you have Project 31, which is what the Wolf’s Den is really about – and which only John, Slack, Salome and Akane can
stop, maybe with a bit of help from John’s not-really-deceased father. It turns
out that the four quickly-bonding friends have one crucial thing in common: all
suffered extremely severe accidents in earlier life, accidents that should have
been fatal, that were fatal until
John’s father – a brilliant surgeon – rescued the four, including his own son,
using experimental methods that essentially turned their human brains (which
store far more information than any computer possibly can) into computers that
store far more information than any human brain possibly can. Wait…that can’t
be right. But it is – and it is only one of the absurdities here. However,
Davidson paces the book much too quickly for its intended readers to pick up on
any of the multiple impossibilities that give the book a veneer of science
fiction but really relegate it as firmly to the realm of fantasy as anything
involving Harry Potter. Activate does
a neat job of setting up the basic story line of The Ghost Network, and is packed with enough thrills and chills
(some of them literal: this is Alaska in winter, after all) to pull
adventure-seeking middle-schoolers into the tale without allowing them to
question the whole framework too closely. This is pure and simple escapism, and
fun as long as readers do not think too much about it.
There is also little thinking needed for
Anne Kalicky’s My Life in Smiley
series. But this is much, much lighter fare, being simply a highly standardized
chronicle of the trials and troubles of an ordinary middle-schooler named Max
Cropin. The series is made distinctive solely by 12-year-old Max’s strong
inclination – that is, Kalicky’s
strong inclination – to include innumerable smiley faces throughout the
diary-style narrative. These are not by any means only smiley faces: although they do sometimes smile, they more often
frown or change into a panda or puppy or fish or three-eyed green Martian, or
stick out a tongue or show big bright teeth or wear a crown or become a heart
or an orange or…well, the possible variations on the simple, circular face seem
nearly infinite, and a big slice of that infinity shows up here. There is a
certain, rather mild degree of culture shock involved in North Americans
reading these books, which were written in French and originally published in
France (this one in 2018). But the surprises, such as they are, show up mainly
in characters’ names and in occasional references to sports such as “American
basketball.” The basic plots of My Life
in Smiley emigrate from Europe very simply. The third series entry takes
Max away from school and all its tribulations to summer camp and all its tribulations, which are entirely of
the sort to be expected for middle-schoolers: outdoor activities, bug bites,
lack of friends, heat, the absence of favored junk food, and so on. The story
proceeds exactly as any similar one written in the United States would: Max
lists all the things he hates about camp and then discovers, one by one, that
they aren’t so bad after all, and there are even compensations for his two-week
summer sojourn into the not-so-wild – such as a pretty girl camper and a
mysterious diary that Max just knows he is going to figure out, with a little
help, of course, from his friends (there must
be friend groups in books like this). Max’s narrative skills, at least as
translated into English, seem barely to be at his age level: “If I had to sum
up my current romantic situation in one word, it’d be: heartbroken! [Sad-face
emoji.] And believe me, it really hurts for Maxime Cropin the Great to admit
something like that.” What saves the My
Life in Smiley series from being simply dull is a combination of the many
smiley-and-not-so-smiley faces with Max’s basically pleasant (if inept)
personality – and some rather cute illustrations, such as one showing Max’s
friend Mehdi telling jokes on stage, with Mehdi drawn as a stick figure, the
jokes in cartoon-style balloons, and a couple of laughing smiley faces atop the
whole picture. By the end of the book, unsurprisingly, Max finds he has had a
good time at camp, the mysterious “Dindin Hood’s Journal” has turned out to be
surprisingly useful, and pretty much everyone has become friends with pretty
much everyone else – so of course everybody pledges to return to camp next
year, Max declares that he has “some unforgettable memories,” and as soon as he
gets home, Max starts crossing off calendar days in anticipation of his next
trip to camp. All of this is about as corny and easy to anticipate as it can
possibly be, but it is sufficiently good-hearted and well-intentioned so that
young readers drawn in by the ample, even overdone smiley appearances and
multiple illustrations will have a good time following Max to an upbeat if
thoroughly unsurprising conclusion.
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