Making Friends. By Kristen Gudsnuk. Graphix/Scholastic.
$12.99.
Wild Rescuers #1: Guardians of the Taiga. By “Stacy Plays” (Stacy
Hinojosa). Illustrated by Vivienne To. Harper. $17.99.
They look like books, they read like
books, and in fact they are pretty good books in many ways – but there are
numerous books these days that are tie-ins to other things their authors do,
such as the Henchgirl webcomic by
Kristen Gudsnuk. Making Friends is a
typical middle-school-angst story that has nothing specific to do with Henchgirl, but clearly readers who enjoy
Making Friends are likely to look
around for other Gudsnuk work and discover what she does, at considerably
greater length, online. Of course, there is nothing wrong with this, but the
episodic nature of a webcomic does not translate particularly well to a graphic
novel, and Making Friends is so
plot-clotted that it seems at times as if Gudsnuk wants to create multiple
story threads and have them go along on their own, as they could online, but
has realized that in a book the threads must knit together – so she pulls on
them until they get, well, rather tangled. Danielle (Dany), the seventh-grade
central character here, has nasty-family issues that are made clear at the
book’s beginning and that then disappear forever. She has, or rather had, a
great-aunt who apparently had magical powers, for reasons that are obscure and
never explored. Those powers appear to be vested in a sketchbook that Dany gets
after her great-aunt dies. Dany, who is filled with typical middle-school
angst, spends a lot of time online with a, well, webcomic – called “Solar
Sisters.” She thinks the villain of the piece, Prince Neptune, is kind of cool,
so she doodles him in her sketchbook, and then he appears in real life – but
only as a disembodied head, since the head is all she drew. Dany, who is
remarkably level-headed (ha!) after an initial freak-out moment, soon takes
Neptune’s head everywhere, finding it useful because it has magical powers of
its own that let it, for example, clean her room instantly. Shades of Mary
Poppins! Well, after that part of the plot meanders along for a bit, Dany
encounters the usual cliques and social difficulties of middle school and, finding
herself friendless, decides to draw a
friend for herself, this time remembering to create the whole body and give it
a background: “Madison Fontaine. She just moved here from New York City. She’s
really cool, funny, smart, and is my new best friend.” So Madison comes into
existence (in a toilet stall: nice touch there) and is designed, literally
designed, to be everything Dany wants in a friend – which works out just
brilliantly until, eventually, it doesn’t, when Madison starts wondering where
she lives and where her parents are and why she can’t seem to remember anything
before showing up in school and being programmed to be a perfect friend for
Dany. Well, eventually Gudsnuk realizes that she has to do something with the
Prince Neptune story, the Madison story, the standard-middle-school story, and
a few other stories that drop in for a visit along the way. So she creates a
great big honking “Solar Sisters” sort of battle in which she draws all sorts
of weapons and such for various classmates and, at the same time, she convinces
Madison that she is really real because, gosh, she just is, you know? Well, none of Making
Friends makes much sense (although the title is certainly appropriate). But
the book is fun to read and the various premises, even though they fit together
awkwardly, are individually enjoyable and sometimes out-and-out fun. Readers
who enjoy the book will indeed be likely to seek out Gudsnuk’s work online,
where she spends most of her time.
The first Wild Rescuers novel is even more clearly an also-ran, being no
match for the YouTube series Dogcraft,
to which “Stacy Plays” devotes most of her time. Dogcraft is a spinoff of Minecraft,
featuring Stacy as a girl raised by wolves who now runs with the wolf pack and
works with its members to protect the forest and its dwellers. Wild Rescuers is about – well, it is
about a girl named Stacy who was raised by wolves and now runs with the wolf
pack and protects the forest and those who live in it. This actually goes
beyond tie-in: the book is an extension of what happens online, an adventure
between covers rather than an adventure on a YouTube channel, but essentially
the same type of adventure featuring the same characters. The six Arctic gray
wolves with which Stacy roams – Basil, Everest, Noah, Wink, Addison, and Tucker
– have powers and personalities all their own and are well-differentiated, in
fact more interesting and often more thoughtful than Stacy-in-the-book herself.
The adventures here are piled one upon the other again and again. For instance,
it is not enough for Stacy and the wolves to rescue a little dog (Stacy “had
never seen a dog in real life,” but only in pictures in books, which, yes,
Stacy has) – they have to do so after the dog “stood her ground against the
wild wolf pack and [jumped] over the magma to safety.” Indeed, there is another
wolf pack in the area, and it is larger than Stacy’s and a potential threat;
and indeed, there is magma just underground; and there are all sorts of
adventures to be had in just about every direction. Guardians of the Taiga is an enjoyable novel that is deeply
indebted to Rudyard Kipling’s Jungle Book,
whether or not the author is familiar with Kipling’s stories. The story of
Stacy and the wolves is nicely illustrated in an attractively homey style by
Vivienne To. The full-page pictures are the best, creating a distinct family
sense for Stacy and the wolf pack. But of course relationships with humans have
to become part of the story, and they are inevitably less interesting than
Stacy’s interactions with the wolves – and with the dog, which Stacy names
Page: “I think she believes she’s a wolf,” Stacy tells Everest, the pack
leader, and in any case Page fits into the group nearly seamlessly. The book
includes tidbits of factual material: “Fawns are born with no scent – nothing a
potential predator on the hunt could pick up.” And this helps give the story a
level of verisimilitude that it cannot have from its premise alone. Guardians of the Taiga ends, inevitably,
with a cliffhanger, after Stacy’s pack saves what it can of the larger,
inimical pack from a fire. Then Stacy – who is pretty well-educated for a wild
child, a mystery whose solution is hinted at early in the book when it turns
out she ended up with the wolves after some sort of dimly remembered accident –
finds herself aboard a helicopter that she cannot understand, thinking
thoughts, maybe, of her…parents, of all things. What it all means will be
revealed in the next book – or preteen readers, the book’s target audience, may
prefer to head right for the Dogcraft
YouTube channel, where adventures much like this one are available anytime.
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