Nnewts, Book Three: The Battle
for Amphibopolis. By Doug TenNapel. Color by Katherine Garner.
Graphix/Scholastic. $10.99.
The Too-Scary Story. By
Bethany Deeney Murguia. Arthur A. Levine/Scholastic. $16.99.
The conclusion of Doug
TenNapel’s Nnewts trilogy is so
packed with slam-bang, hyper-colored action and activity that the silly parts
will go almost unnoticed by anyone who has enjoyed the first two volumes, Escape from the Lizzarks and The Rise of Herk. The power of the third
book is as much due to the excellent color provided by Katherine Garner as it
is to TenNapel’s story, which here takes a series of largely unsurprising turns
and which readers will quickly realize is going on a familiar arc that involves
great heroism, great sacrifice, and great but not unalloyed triumph at the end.
It is impossible to understand this third volume without knowing the first two,
since it picks up exactly where the second entry left off and makes no attempt
to look back. Herk, as small as ever but increasingly potent as a magical
being, tries to remain true to the good-guy amphibians even though he is slowly
gaining scales that will turn him into a bad-guy Lizzark; it turns out the Lizzarks
were created for the express purpose of spoiling the idyllic world of Nnewts,
who were created by the constellation Orion – this is one of the silly elements
of the story that readers should simply accept. Orion is essentially the same
constellation visible in Earth’s night sky, but in TenNapel’s world he is
knocked out of the cosmos by the bad guys as they grow in power – and then, at
a crucial point, is rescued by Herk and other “fry” (kids, that is) and helped
back to power by the White Stag, a star creature he has hunted for a billion
years. In gratitude for the help, Orion at the very end of the book is again
hunting the White Stag – well, maybe that isn’t gratitude after all, but
another of the silly elements. Then there is Anthigar, the very first of all Nnewts:
a twist of the story, although not a particularly surprising one, shows that
the Lizzarks exist because of the jealousy of the second Nnewt, Denthigar, to whom Orion gave a smaller crown than he
gave Anthigar. That seems a pretty trivial slight, but not an especially silly
one – the silliness comes in when Anthigar, fighting on behalf of Herk,
suddenly starts talking in wholly atypical dialogue, his usual portentous
pronouncements transformed into, “You’ll stay as long as I please and I’m all
outta please!” The really important thing in The Battle for Amphibopolis, though, is not the silly elements:
what matters here is that the heroic quest, complete with a typically heroic
decision to make a typically heroic self-sacrifice, is so well illustrated and
so dramatically and colorfully presented that the trilogy’s conclusion is
tremendously involving and ultimately satisfying despite its narrative hiccups.
Herk and his brothers still need their mother’s permission before they can save
the Nnewts’ world, and thank goodness she gives it to them. It turns out that
the primary weapon against the rampaging Lizzarks and the monsters they have
created is neither more nor less than beauty,
which in its various forms stuns the Lizzarks (especially their rulers) and
eventually gives the Nnewts the upper hand. Any young readers who know something
about real-world amphibians and lizards, and who therefore may be wondering why
the imaginary Nnewts spend all their time on land in Amphibopolis, will be
especially satisfied when, at the end of the story, the Nnewts discover that
they really belong in a watery environment after all. And the Lizzarks? They
conveniently cease to exist, turning out to be Nnewts whose scales resulted
from an evil spell that is broken thanks to the heroics of Herk; his siblings,
Sissy and Zerk; and the other Nnewts. There are plenty of intense and scary
scenes in The Battle for Amphibopolis,
and if the eventual victory of the good guys is never really in doubt, there
are enough cliff-hangers scattered through the book so fans of TenNapel’s
dramatically paced story will be carried along with it to its satisfying
conclusion.
There is nothing anywhere
near as frightening in Bethany Deeney Murguia’s The Too-Scary Story, but that makes sense: TenNapel is writing for preteens
and young teenagers, Murguia for significantly younger children. The issue in
Murguia’s book is just how scary Papa should make a bedtime story for Grace,
who insists that it be scary, and Walter, who insists that it not be scary. Now that’s a dilemma! Papa
starts telling about the “two brave explorers and their dog walking home
through the forest,” and Murguia immediately shows Grace pulling a resistant
Walter into the imaginary woods. “Too scary!” exclaims Walter, so Papa throws
in twinkly fireflies to relieve the darkness. That is not scary enough for
Grace, who wants bears in the story. So Papa talks about creatures in the
bushes, and Murguia shows eyes of all sorts peeking out at the children in the
woods – but again Walter says that is too scary. So Papa says the creatures
“were just settling into bed for the night.” Now Grace is dissatisfied, so Papa
conjures up some footsteps and a shadow – then has the kids in the story run
home and discover that the shadow is only Papa himself. The result: enough
scariness to satisfy Grace and enough reassurance to make Walter, the younger
child, happy as well. In fact, both kids are seen smiling from their beds at
the end of the book – Papa has managed to give them both what they wanted. Now,
what will he do the next night? Murguia does not get into that, but the whole
scenario suggests that Papa is clever and caring enough to manage another
scary-but-not-too-scary story if that is what Grace and Walter want. Parents
may find this book to be an enjoyable read-aloud, since the mildly scary pages
lend themselves to a deeper, darker voice than the ones focused on fireflies
and sleepy woodland creatures. And the illustrations – which feature kids, dog,
Papa, and a tiny owl that observes the proceedings and ends up cuddled against
the dog in the kids’ room – will be fun both for kids who are like Grace and
for ones who are more like Walter.
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