Raising Steam. By Terry
Pratchett. Doubleday. $26.95.
Terry Pratchett’s Discworld
books are frequently excellent choices as summer reading, even if, as is the
case with Raising Steam, they are
winter releases (in the UK) or spring ones (in the U.S.). Just how excellent
this particular novel – Pratchett’s 40th foray into Discworld – will
be at the beach is, however, a matter of opinion. The answer largely depends on each individual
reader’s expectation of the author and the world he has created: a flat one
that perches on the backs of four elephants that in turn ride atop the
endlessly swimming-through-the-void Star Turtle, Great A’Tuin.
Readers who have journeyed
through the entire Discworld series will know how it has changed from a rather
lighthearted sendup of typical fantasy writing (including parody of specific
series) to a more-serious, subtler but still generally hilarious exploration of
all sorts of sociopolitical issues. They will know how the world’s overall
medievalism has moved in recent novels into a time analogous to the Industrial
Revolution. And they will be familiar with the “Lipwig subseries,” in which
Moist von Lipwig is the central character in stories relating to banking,
postal service and communication in general, and – now – railroads. They will
likely have high expectations for Raising
Steam – which will be, to some measure, dashed.
Readers less intensely
involved with Pratchett and Discworld will have a better time with Raising Steam simply by virtue of the
fact that it is a well-paced, entertaining book with a plot (actually two major
plots and many smaller ones) that moves smartly along and features
reappearances by a number of Discworld characters who may or may not be
recognizable, depending on which books these readers know, but will be pleasant
acquaintances or reacquaintances to make.
Readers who have not encountered
Discworld before had best not choose this particular portal as an entry point,
because it does have a lot of
reappearances, if not exactly resonances, from earlier books, and may be a)
confusing and b) not well-written enough to show newcomers what has caused all
the decades-long fuss about Pratchett. It will be, not to put too fine a point
about it, rather difficult to make sense of Raising
Steam if you have not visited this vicinity before.
Much of the pleasure of
reading Pratchett’s Discworld books comes from the unfurling of prose that
darts down byways every so often, frequently through word play (including
often-atrocious puns) that turns out, on reexamination, to have considerable
significance. The Lipwig books (Going
Postal and Making Money) have had
less of this than other Discworld novels, and Raising Steam has still less. The lack of twistiness will dismay
longtime Pratchett fans but make the newest novel easier for sometime readers
to follow, at least where its style is concerned. The same is true for a lot of
other elements that are more-straightforward and will therefore seem less
“Pratchettian” to those deeply committed to Discworld: the language and
characterization are forthright and thus seem a bit “off,” the humor seems a
trifle forced, and the book does not grab you from the start and hold you
thereafter – in fact, the first 100 pages or so can be a bit of a chore to
absorb. Even after getting more involved in Raising
Steam, readers may wish for deeper characterization of the protagonists, in
particular Dick Simmel and Harry King: in earlier books, readers have really
felt they know Sam Vimes, Tiffany
Aching, Granny Weatherwax, Lord Vetinari, Mustrum Ridcully and others, but Raising Steam is less character-driven,
more focused on a sheer multiplicity of personages than on slowing down enough
to pay close attention to any of them.
The two primary plots here
will interest more-casual Pratchett readers more than they will attract those
strongly committed to the whole Discworld ethos. Magic, a prime mover of many
Discworld books and a fascinating element throughout because of the highly
nontraditional ways in which Pratchett explains and exploits it, has little to
do with Raising Steam and little to
do in it. The development of steam power is the main focus here, with Lipwig
being assigned by Lord Vetinari to manage it and Harry King determined to
conquer it from a businessman’s perspective. The advent of steam also exposes
significant fractures among the dwarfs, whose political issues – essentially
progressivism vs. a Luddite mentality – make up the book’s second major plot
strand.
Actually, there is
considerably more here. Pratchett has long had a genius for sneaking in major
social and societal issues so, well, sneakily that readers scarcely realize
what he is doing until he has done it. This time, though, he seems determined
to introduce those issues with figurative exclamation points: Feminism! The
treatment of minority groups! Political maneuvering! Psychology! Social
expectations! The result is a more-intellectual, somewhat more heavy-handed book
than many earlier Discworld novels, but a less-charming one; more pedantic and
less quirky. Again, occasional readers of Pratchett’s work will enjoy this
approach more than ones deeply immersed in Discworld likely will.
Raising Steam is a book in which
Pratchett – who has in recent years been creating through dictation rather than
by actual writing, a result of his being diagnosed in 2007 with a rare form of
early-onset Alzheimer’s disease – seems to be insisting that he has important
things to say and important messages to deliver, and genuinely wants them to
come across clearly to readers. And he does
have much of significance to impart, plus a wonderful way of seeing our world
that makes the thoroughly implausible Discworld seem almost, if not quite,
possible. In the past, though, Pratchett has seemed content with a “come what
may” attitude toward his observations, putting them out there so entertainingly
that some would pick up on them and some would not, to the author’s apparent indifference.
For whatever reason, he is more concerned now with putting those thoughts
across, and Raising Steam is, as a
result, a touch more didactic and a touch less freewheeling than most earlier
Discworld books. Whether readers think it has greater maturity or displays a
slightly flagging sense of creativity will depend very much on how familiar those
readers are with a sequence that reaches back to The Colour of Magic in 1983. And that means that the decision on
whether to read or reread Raising Steam
during steamy weather will depend on whether one sees it as progress down a
new, broader if somewhat flatter Discworld byway, or as the start of a
summing-up of the wit and wisdom and weirdness of all that has come before – as
progress or as legacy.
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