How to Catch a Bogle. By
Catherine Jinks. Illustrated by Sarah Watts. Houghton Mifflin Harcourt. $16.99.
Plants vs. Zombies: Official
Guide to Protecting Your Brain. By Simon Swatman. Illustrated by Adam
Howling. HarperFestival. $7.99.
Plants vs. Zombies: Brains and
the Beanstalk. By Annie Auerbach and PopCap Games. Illustrated by Charles
Grosvenor and Jeremy Roberts. HarperFestival. $4.99.
Plants vs. Zombies: The Three
Little Pigs Fight Back. By Annie Auerbach and PopCap Games. Illustrated by
Charles Grosvenor and Jeremy Roberts. HarperFestival. $4.99.
Batman: Battle in Metropolis.
By John Sazaklis. Illustrated by Andy Smith. Colors by Brad Vancata. HarperFestival.
$3.99.
Victorian England remains a
particularly fertile field for the growing of monstrous creatures, and the
first book of a planned Catherine Jinks trilogy rings some familiar atmospheric
bells in its approach to the subject. How
to Catch a Bogle is the story of 10-year-old Bridie McAdam, whose first
name has been changed to Birdie by “Alfred the Bogler,” to whom she is
apprenticed – because she will not be a bride for a very long time, if ever,
and she has a lovely voice (“a voice like honey”) with which she sings like a
bird. That is part of her charm, and also part of the charm with which she
attracts the fearsome bogles, evil and frightening creatures regarded by Alfred
as mere nuisances even though readers will quickly become curious to know more
about them: Alfred “had no real, abiding interest in bogles, even though they
were his livelihood. To him they were just vermin, plain and simple. He didn’t
worry about the whys and the wherefores.” But Jinks’ book, illustrated somewhat
too simplistically by Sarah Watts, is all about the “whys and wherefores.” The
two words actually mean the same thing, but the phrase is a common Victorian
one and is among the many ways in which Jinks creates the period setting for
this fantasy. Bits of Cockney slang, words such as “cadger” and “topher,” talk
of laudanum, hawkers’ calls of “ol’ cloes,” matter-of-fact references to such
bits of Victoriana as the fact that chimney sweeps would sometimes get stuck in
a flue and die there – these are among Jinks’ methods of weaving a tale for
preteens of a time and place that often feel grittily realistic even though the
book’s central premise is far from reality. The story is a bit creaky,
following just the type of plot outline to be expected in tales of this type,
from a dramatic opening showing what Birdie does and what she is up against
when acting as bogle bait, to the eventual appearance of a genuinely evil
nemesis to whom Alfred says, “you’re the devil,” which brings the reply, “I am
merely a man who wants to harness His infernal powers.” Birdie, the central
character, is illiterate and ill-spoken, and not above calling a bad guy a
“bloody bastard,” but she is a sympathetic and attractive character for all
that – more fully formed than anyone else in the book – and likely to be strong
enough to carry the weight of the whole series on her young back.
What is being carried in the
Plants vs. Zombies books is a little
harder to pin down. Bogles are genuinely frightening in Jinks’ novel, but there
is no intention of making these zombies really scary. They come from a PopCap
game, and they look rather video-game-ish both in Official Guide to Protecting Your Brain (for ages 6-10) and in two
short fairy-tale rewrites (for ages 4-8). The problem is that while they are
not particularly scary, they are not really a lot of fun, either – although
presumably they are enjoyable in game
form, and these books are most likely to appeal to kids who already like the
deliberately silly game premise. As Official
Guide to Protecting Your Brains explains, “In order for you to defeat a
zombie, you must first understand a
zombie. This does not mean being friends with a zombie. …When zombies first
appeared, our scientists tried this approach and we never saw any of them ever
again.” So this book about “apocalyptic gardening needs” sets out to explain
the difference among, say, the conehead zombie, pole-vaulting zombie and backup
dancer zombie, not to mention the dolphin rider zombie, bungee zombie and
catapult zombie. There is even Gargantuar, “all zombie muscles and stamping.
You’d think he’d rather be at the gym lifting weights than standing outside
your house trying to eat your brains, but clearly zombies are a dedicated
bunch.” This book introduces the apparent head (so to speak) of all zombies,
Dr. Zomboss, explains “crucial differences” between the dead and undead, explains
that saucepans are good both for cooking dinner and for wearing to protect your
brains, and discusses “plants and their uses” during the zombie apocalypse. The
plants include cherry bombs that blow zombies up, peashooters that grow quickly
and shoot peas at the undead, snow peas that freeze zombies, and so forth. When
not presenting zombies and/or plants, the book offers “Crazy Dave’s Time
Machine,” zombie TV shows, a package of “Shufflers Brain & Vinegar Potato Crisps,”
“What to Do if You’re at Home When the Zombies Come,” and so on. Fans of the Plants vs. Zombies game – and, even
more, those fanatical enough to love Plants
vs. Zombies 2 – will probably enjoy the Official
Guide to Protecting Your Brain even though it doesn’t, like, actually move
or anything.
The two fairy-tale redos,
each of which comes with more than 30 stickers, are a little more offbeat,
featuring zombified versions of Jack and
the Beanstalk and The Three Little
Pigs. The stories are not as amusing as the writers seem to think they are,
but the concepts are fun in their own way – especially that of Brains and the Beanstalk, since, after
all, a beanstalk is a huge plant and the overall concept here is that of Plants vs. Zombies. The idea of both
books is to take familiar elements of old stories, add zombies, mix well, and
see what happens. What happens in Brains
and the Beanstalk is that Jack trades a lawn mower, not a cow, for beans
that turn out to be magic and that produce a huge beanstalk that fights zombies
and features a silver-and-gold-coin-producing flower at the top – along with a
Gargantuar with a tiny Imp Zombie on its back. In The Three Little Pigs Fight Back, there are the expected three
different houses, but the attack of the wolf is shortened when zombies show up and
scare him away – leading to adventures in the three houses’ gardens and to the
pigs’ exclaiming fearfully about zombies that “want to eat our
brainy-brain-brains!” Some heavy-duty vegetables and a few bad puns later, the
zombies are all defeated and the pigs are relaxing in “a big mud bath,” and
fans of Plants vs. Zombies are
presumably back to playing the game itself – or have moved on to the next big
(or at least weird) thing.
By comparison with Plants vs. Zombies, the adventures of
old-time heroes such as Batman and Superman – and their monstrous or
not-so-monstrous old-time nemeses, such as the Joker and Lex Luthor – are
comparatively tame. One way to jazz things up, then, is to combine characters,
upping the ante for modern young readers who want a lot more smash-bang
video-game-like activity than the comics offered when some of their most famous
characters were created in the 1930s. So the short and simplistic Battle in Metropolis is designed to
combine super-villains and superheroes and throw them at each other to dramatic
effect: “Together, the world’s finest heroes are ready for action!” There is
the usual dialogue, as when the Joker spots Superman and says, “Everywhere I go
there’s a big blockhead in long pajamas” – a statement rendered funnier by the
fact that current drawings of Superman and the other DC Comics characters do render them in a very blocky style.
Luthor, double-crossed by the Joker, laments that “we were supposed to take
over the world together,” while the incessantly unfunny dialogue gives the
Joker the best line of the book as he is led off to jail: “Take us away! …I
can’t stand any more of these corny jokes!” For kids who do not know just how corny
the jokes are, or who know and don’t care, and for anyone looking for
not-terribly-monstrous bad guys to be defeated in 24 pages of action-packed,
brightly colored art, Battle in
Metropolis will be punchier, if scarcely brainier, than Plants vs. Zombies.
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