Heck Series No. 5: Snivel—The Fifth
Circle of Heck. By Dale E. Basye. Illustrations by Bob Dob. Random House.
$16.99.
Heck Series No. 6: Precocia—The Sixth
Circle of Heck. By Dale E. Basye. Illustrations by Bob Dob. Random House.
$16.99.
Anyone who thinks the phrase
“when Hell freezes over” refers to some impossibly distant time has forgotten
or never read Dante. Dante’s Inferno
is already frozen over: the ninth and last circle is solid ice and is reserved
for Satan and the three ultimate sinners in Dante’s cosmos—Judas, Brutus, and Cassius. But if Hell has already frozen over, and many
people are unaware of it, then who is to say that there isn’t an almost-Hell
out there of which people are equally unaware? In other words, who has the
certainty to deny the existence of Heck, a lesser version of
“h-e-double-hockey-sticks,” as the really bad place is called in Dale E.
Basye’s Heck series? Certainly not
Milton and Marlo Fauster (echoes of Faust definitely
intended): they have been trapped in one or another of Heck’s various circles
for about five years now, Earth time, that being how long Basye has been
chronicling Heck and its depressing depredations. Heck is a place for pre-adults to languish,
maybe forever and maybe not, but no one seems entirely sure, certainly not the
Powers That Be (they know but aren’t telling) or the Powers That Be Evil (they
don’t seem to know, but they’re evil, so it’s hard to be certain). Not everyone in Heck belongs there: we have
known since the first book that Milton is a pawn in a much larger game, and in
the book about Snivel (“Where the
Whiny Kids Go”), he has some inkling of this himself: “Milton felt like he and
Marlo were at the center of something big.
...But, still, here he and his sister were, side by side, in another dismal
destination...” Basye does keep dropping
hints about the huge game in which Milton and Marlo are mere playing pieces –
in fact, when Milton discovers what seems to be something video-game-like in
Snivel, readers are likely to wonder if it is a microcosm of the macrocosmic
game being played by the various great powers (some of which, including some of
the benevolent ones, are not so great).
Or maybe readers will simply
sit back and enjoy the joyride (joyless ride for Milton and Marlo) as Basye
spins an unending stream of puns and creates an unending series of weird
characters – or re-creates real-world ones in a Heckish context (for instance, real
and mythic figures including Orpheus, Edgar Allan Poe, Vincent van Gogh, Nikola
Tesla and Baron Samedi show up in supervisory roles in Snivel, not entirely logically, but what the Heck; and Precocia features Madame Curie, B.F.
Skinner, Carl Jung, Albert Einstein, Cleopatra and Saint Nicholas). Basye’s punning will zoom right past some of
his intended readers, as when he talks about a foiled plot to evict “all
humanity from its temperate blue marble of a planet to some dreadful beige rock
halfway across the galaxy in the Sirius Lelayme system” (“seriously lame,” get
it?). But many other puns and
descriptions hit the target very well, such as the Grin Reaper, who, yes, reaps
(harvests) grins (and other forms of amusement, although he doesn’t much care
for sarcastic laughs). “The only thought
in Milton Fauster’s baffled head that seemed to make any sense at all was that
nothing around him made any sense at all,” readers find out at the start of Precocia (“Where the Smartypants Kids
Go”), and on one level, nothing in
Heck makes any sense – but on another, it all
makes a weird kind of sense, as did Alice
in Wonderland. Just as Dante devised
supernatural punishments suitable for various forms of human malfeasance (lust,
for example, is punished in his second circle by souls being blown eternally
about by intense winds, which represent sinners’ stormy and illicit passions),
so Basye comes up with circles of Heck that suit the pre-adults trapped in
them: the whiners in Snivel are
“unhappy campers” in a place where the lake is kept filled by tears and the
rain is constant, and it rains up;
the proto-adults in Precocia are
forced to act, dress and talk just like adults, attending classes that are
structured like jobs, complete with time clocks – if students do not punch in
on time, the clock punches back. Basye
is negotiating these twisted worlds with increasing skill, while also making it
abundantly clear that something is not right, beyond what is supposed to be not right. For example, a bright and sunshine-y girl
named Sara clearly does not belong in Snivel,
but she happens to be conjoined with Sam, who clearly does, and the two
together are known as Sam/Sara, the word “samsara” being the Buddhist term for
death and rebirth – oh yes, there is actually some depth here beyond the notion
that Milton and Marlo are going deeper and deeper into the bowels (or other innards)
of Heck with each book, even to the point of Basye creating a genuine dystopia in Precocia.
However, to be sure things
don’t get too dark, there is plenty
of self-referential silliness here as well, since one element of the
“meta-story” of Heck is that Basye, who himself appears periodically as a
character, was given the idea for the whole series by another character (a very
unpleasant one) and has simply been adapting that character’s “real” work. “It
was a travesty of a story relying far too much on puns and cleverness and not
enough on a compelling plot and believable characterization. But it had
possessed a certain irreverent charm about it, and Dale…desperately needed
something original to plagiarize until it was his own.” Well, umm, yes.
Abetting Basye’s linguistic
perturbations are some marvelous illustrations by Bob Dob, showing some of the
books’ scenes and many of their bizarre characters – although, unfortunately,
the drawings do not always relate to the events of the specific chapters where
they appear, and some characters’ visual portrayals are not quite the same as
their written descriptions. This
scarcely matters, though, because the drawings themselves are a hoot,
especially those of the various demons and other odd denizens of Heck. The books fall into a clear pattern in which
Milton and Marlo start off together in some new miserable place, get separated,
get back together after various adventures and misadventures, and accomplish
some sort of something that results in bad things happening to each circle (as
opposed to bad things happening within
each circle, which is what is supposed
to happen in Heck) – after which Milton and Marlo get shunted off to their next
destination. The overall schema in which
these events take place is gradually, very gradually, becoming clear. It is not entirely certain that Basye himself
has figured the whole thing out yet, but then, if he is following Dante, he has
three further circles to go. Will Basye
stop after the ninth, or is he planning to carry Milton and Marlo onward to Purgatorio and Paradiso? Hopefully not – Basye’s punderful plotting would likely
meet its match in an attempt to portray pure (shudder) goodness.
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