Your
Pal Fred. By Michael Rex. Viking.
$12.99.
All the usual appurtenances of a Mad Max-style world are here: the
gigantic machines looking like assemblages of spare parts, the bombed-out or
burned-out buildings, the wasteland views, the weirdly costumed characters, the
opposing armies that exist solely for the purpose of attacking each other, the
urchins scrambling for meals or simply to avoid conscription, and so on. Isn’t
that fun?
Well, yes, actually it is, since Michael Rex turns this post-apocalyptic
pastiche of a graphic novel into something suitable for preteens by focusing
all the action on the title character – and, not coincidentally, ensuring that
matters are not taken too seriously
by, among other things, having those vast conscripted armies fight each other
with goop and slime, not bullets or arrows or swords or anything else that
might be pointy or dangerous.
Your Pal Fred is also my pal Fred
and everyone else’s pal Fred, even the pal of rival warlords Lord Bonkers and
Papa Mayhem – whose names, like so much else here, reflect the world-laid-waste
vision while at the same time making fun of it. Fred is a kid-shaped robot,
accidentally activated by brothers Plug and Pug as they fight over a single
“lump-loaf” that is all they have to eat. Fred’s first task is to show the brothers
how to share the loaf evenly – one of them gets to cut it and the other gets to
choose his preferred piece – and of course Fred assures Plug and Pug that he is
not after their food because he does not eat food, and “I don’t pee or poo
either. I’m low-maintenance.”
With that out of the way, Fred can turn to bigger matters – after he,
Plug and Pug are captured by one of the monstrous sweeping-up machines that
roam the wasteland pressing unfortunate “dirt-folk” into the warlords’ armies.
Fred does not enjoy the lack of niceness that
he sees everywhere – one of his responses to positive actions is to give out
happy stickers, and he sees little reason to do that amid the warlords’ realms
– so he decides to visit both warlords and ask them please to make nice with
each other so everyone will be happy and everything will be good for everybody.
You can imagine how that goes
down. And if you can’t, no worries, since Rex imagines it for you. With a fine
sense of pacing and a delightful mixture of the absurd and potentially (but not
really) scary, Rex – after escaping from one of the pickup machines with the
help of a new friend named Wormy – heads for Lord Bonkers’ headquarters,
choosing it because it is closer than Papa Mayhem’s fortress. Some of Rex’s
best scenes contrast Fred’s solo walk through vista after vista of destruction with
the ultra-sweet robot singing “La La La” and “Beep Bop Boo” as little musical
notes appear around him to show that he is
singing, or at least vocalizing to a happy beat. Along the way, Fred meets
Junkboy, who is chasing the reappearing Wormy, who has stolen potatoes that
Junkboy stole from someone else; and Fred defuses the whole situation by
complimenting Junkboy on his scary-helmet-making skill and giving him a sticker
that says, “I’m a good egg!” (Somehow the characters here remember eggs and
appreciate ones that are fried sunny-side-up and have yolks that smile.)
Junkboy runs away as “jailtrucks” appear again, but Fred will re-encounter him,
and Wormy, and Pug and Plug, as the story progresses.
Progress here involves Fred actually meeting Lord Bonkers, who promptly
runs him up “the rod,” where Fred enjoys being struck by lightning, confusing
Lord Bonkers so much that the warlord actually listens when Fred requests an
end to the fighting – a suggestion that leads to Fred being booted out of the
warlord’s castle. Literally booted
out, by a giant boot that knocks him to the spot where none other than Wormy is
waiting for him. The two are captured by another jailtruck, which is fine with
Fred, since this one takes them to Papa Mayhem’s headquarters, where Fred tries
the same niceness as at Lord Bonkers’ place, with similar results: here, Fred
is thrown into “the boom room,” where a huge-handed drummer constantly pounds drums
to drive prisoners crazy. Predictably, Fred refuses to cooperate, deciding he
loves the beat and dancing to it – perplexing both the drummer (whose hands
Fred especially compliments) and Papa Mayhem. And so Papa Mayhem sends Fred
back to bring a supposed friendship gift to Lord Bonkers, but the “gift” is
actually a silly insult, so a great big final battle between the respective
armies is about to ensue, when – thanks to Fred – the warlords make a startling
discovery that turns everything into sweetness and light and happiness and
unicorn rainbows.
OK, not unicorn rainbows, but yes to that other stuff. The whole scenario is outrageously silly, including the eventual revelation of why the world came to its doom: an over-the-top mixture of war, a comet strike, aliens, robot apocalypse (not Fred-like robots), plus “millions and millions of cats” peeing on everything until “the world stank of cat pee.” Well, yuck. But it’s a funny “yuck.” And that is a pretty good description of Your Pal Fred as a whole: a funny yuck, with a great deal more of the funniness than the yuckiness. Graphic-novel fans with a taste for apocalyptic, kind-of-bonkers, not-quite-mayhem – and the message that sweet niceness eventually overcomes sour nastiness – will have a wonderful time being pals with Fred.