The Adventures of John Blake:
Mystery of the Ghost Ship. By Philip Pullman. Illustrated by Fred Fordham.
Graphix/Scholastic. $19.99.
Philip Pullman does nothing
straightforwardly. Whether reinterpreting the Miltonic universe in his
best-known work, the His Dark Materials
trilogy, or working with John Aggs on a comic strip for The DFC (David Fickling Comics) – or reconsidering traditional
fantasy/adventure and fairy-tale tropes in Clockwork,
The Firework-Maker’s Daughter, Mossycoat, I Was a Rat! and elsewhere –
Pullman brings along a unique sensibility, a willingness to stretch forms and
topics, a desire to communicate well beyond any strictures of age, and an
interest both in the outrĂ© and in the everyday, humdrum world (which is never quite humdrum in Pullman’s hands). It is tempting to think of Pullman as trying
to pull man (and woman, and child) in some entirely new directions, just as
P.L. Travers’ Mary Poppins was someone who popped in now and then with a bit of
magic and the occasional dose of harsh reality. The fact that Poppins is
fiction and Pullman reality is at most an accident of birth.
And now Pullman has turned
his attention to the graphic novel, taking that comic strip he created for The DFC and taffy-pulling (or
taffy-pull-man-ing) it into a work of mystery, adventure, fantasy, science,
science fiction, time warps, geography, nautical travel – a massive potential
mishmash that, in actuality, is so exciting and variegated that even its most
absurd elements become ones in which readers will want to believe, or will fear they have no choice but to believe.
It is the simple (no, not
simple at all) story of a young girl named Serena who is knocked overboard from
a small boat during a storm and rescued by a young boy named John Blake, whose
ship is lost, not at sea, but in time – crewed by people from various time
periods (from ancient Rome to the modern day) and trying to get back where various
people belong. The drifting-in-time theme connects to a story of an Einsteinian
experiment gone wrong, which connects to the tale of an always-connected
cotemporary device called an apparator, which connects to a story of murder and
industrial theft, which connects to a story of overweening corporate ambition
and greed, which connects to a story of obsession not only of the evil
corporate mogul but also of a determined young woman who is tracking the
ship-out-of-time and therefore finds herself in danger.
The story threads, so
elaborate and so beautifully interconnected, bespeak Pullman’s style. But this
is a graphic novel, and it can succeed only to the extent that the
illustrations complement and enhance the story. Fred Fordham’s do that and more
than that: they tell the story, often
through wordless panels whose subtle colors do an excellent job of reflecting
the various characters and events. The critical set-in-motion event in which
John Ford is set adrift in time is presented as a two-page spread, almost
entirely white, with an alarmed-looking boy either drifting into clouds or
becoming cloudlike himself as he recedes toward the background. Other pages are
done in hues that reflect the story’s time periods and events, from sepia tone
for older scenes to dark reds and browns in a corporate environment to dark,
dark grey and brown with occasional touches of red in a climactic fight scene –
and much more. Fordham is especially adept with eyes: the characters’ expressions
and attitudes, their truthfulness or prevarication, their sensibility or
madness, are reflected in their eyes to an extraordinary degree. Pullman
manages, and Fordham illustrates, a massive climax that knits together multiple
threads of the story, but leaves open plenty of possibilities for one or more
sequels to this engrossing book – perhaps focused on John Blake’s ship, the Mary Alice, itself. Or is it herself? That is one question left
tantalizingly unanswered here. But the book’s title is, after all, The Adventures of John Blake. That is
“adventures,” plural, and implies that Mystery
of the Ghost Ship is but one of a series of voyages. We can only hope.
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