The Zombie Chasers #5: Nothing
Left to Ooze. By John Kloepfer. Illustrated by David DeGrand. Harper. $6.99.
The Zombie Chasers #6: Zombies of
the Caribbean. By John Kloepfer. Illustrated by David DeGrand. Harper.
$16.99.
Double Vision #3: The Alias Men.
By F.T. Bradley. Harper. $16.99.
Adventure series for
preteens, ages 8-12, often seem to become less realistic and more fantastic as
they go on – even series that have been pretty far-out to begin with. John
Kloepfer’s The Zombie Chasers has
always been even sillier than most don’t-take-things-too-seriously zombie
stories, because it involves people being turned into zombies – that is, dead
and resurrected into shambling, bodies-crumbling-into-pieces form – and then being
turned back into non-dead people whose skin grows back normally, whose rotted
and fallen-out teeth miraculously reappear, and so on. David DeGrand’s
illustrations have always made it abundantly clear just how difficult such a
re-transformation would be, but hey, that’s what happens, and there’s no reason
for readers to turn away from the premise if they have already made it through
the first books of the series. The fifth entry, Nothing Left to Ooze, which is now available in paperback, includes
finding and then losing a zombie-virus antidote, thanks to the attempt by Rice
– one of the intrepid band of preteen zombie hunters – to make the antidote
even stronger so it will cure the even-stronger zombies infected by the
even-stronger virus. Get it? Anyway, pretty much everything goes wrong, leading
the anti-zombie brigade, which by the end of this book includes six kids –
Rice, Zack, Zoe, Madison, Ozzie and Olivia – to head for the private Caribbean island
fortress of a zombie expert who may be the only one who can help them. Unfortunately,
other “only one who can help us” types have all proved less than effective, but
maybe this time...but no such luck.
In Zombies of the Caribbean, the kids
do indeed locate an explorer named Nigel, who is as knowledgeable as they had
hoped. But it turns out that he lost a leg in a zombie attack and therefore
cannot help them on their latest quest, which involves hunting for a gigantic
“rare breed of giant frilled tiger shark” that preys on a certain jellyfish
that is needed for a new and improved zombie antidote. The kids are careful to
bring Nigel up to date when they meet him, with Rice explaining, “I was a
zombie for a while, too, because Madison mistakenly lost her vegan antidote
powers to a piece of pepperoni pizza. But then I ate the Band-Aid in Central
Park and was unzombified. Man, being a zombie was cool.” And now that that
clears everything up, readers will find that the kids are, as usual, on their
own in their latest adventure, facing down zombie vacationers, zombie spring
breakers, zombie pirates (hey, it’s the Caribbean), and the usual cast of
ridiculousness, at the end of which they (of course) do capture the elusive
tiger shark and it turns out that (of course) that is not enough, so they have
to go on an even longer voyage – this one will be to Madagascar – to find the
really-truly-no-kidding last piece of the puzzle to get rid of the zombies once
and for all. Maybe. (Probably not.) The kids have no distinguishing personality
traits whatsoever, because the point of this series is that the group as a
whole is heroic and friendship is what matters when fighting zombies or doing,
well, pretty much anything.
On the other side of the
coin in fantasy-adventureland is the “lone wolf” type of protagonist, such as Lincoln
(Linc) Baker in F.T. Bradley’s Double
Vision, Code Name 711, and the concluding book of the trilogy, The Alias Men. Linc is the usual type of
solo preteen hero: “On my first mission, to Paris, I was just there to take the
place of the junior agent I looked like, Ben Green. On my second mission, in
Washington, D.C., Pandora [the super-secret secret-agent organization at the
heart of these books] had invited me to throw the bad guys off Ben’s trail (but
I kind of ended up saving the day).” Actually, the first book of the series was
primarily a mystery/thriller, despite the presence of a painting that could
hypnotize people, but the second one moved firmly into the fantasy realm by prominently
featuring a jacket that could make people invulnerable – and by having kids
break into the CIA’s headquarters in the course of a story in which, when the
president’s life is in danger, a preteen agent is assigned to handle the case. The Alias Men moves all the way into
fantasy in a prime geographical location for the unbelievable: “Hollywood, all
full of lies and agendas,” as Linc’s grandfather accurately puts it. This time
the story revolves around the Dangerous Double of Charlie Chaplin’s famous
bowler hat: Linc is supposed to help the regular Pandora agents prevent a
master thief named Ethan Melais from using the object’s invisibility power to
take over the world (what else?). And if that isn’t enough fantasy, there is
also the small matter of Linc accidentally
getting a role in a major film called The
Hollywood Kid. And there is a climax when a certain someone wins, or
appears to win, an Oscar. And an epilogue in which, totally unsurprisingly, it
turns out that Linc will have his very own chance to become a junior secret
agent because of his very own abilities, not because of his resemblance to the
“annoying know-it-all” Ben. The clichés flow freely in F.T. Bradley’s trilogy,
and the silliness more freely still, but like Kloepfer’s ongoing zombie series,
the Double Vision books are intended
simply to entertain in an amusing and thoroughly unrealistic way, showing kids
the same age as the intended readers doing tremendously heroic (if often
ridiculous) things that adults are incapable of doing, thereby building up
young readers’ self-image and self-esteem to a degree that will certainly serve
them well the next time they have to live in a fantasyland. Until then, Bradley
and Kloepfer do serve up easy-to-read, fast-paced, inconsequential but often-engaging
stories requiring a heaping helping of Coleridge’s “willing suspension of
disbelief” but not a lot of time or intellectual investment.
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